Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book. 

Author’s name:
S.G. Rogers
Title of book and/or series:
Tournament of Chance
Brief summary of the story:
Heather has trained hard for the Tournament of Chance archery competition, only to discover its promised rewards were a lie. After a daring escape from the king’s dungeon, she joins with a trio of shape-shifting wizards who intend to spark a revolution. When a magical accident sends her back in time, Heather has the opportunity to set things right. If she saves the kingdom, however, will she face the future without the only man she could ever love?
Prince Dane has been waiting for centuries to reclaim his kingdom, wrested away from his family by treachery and deceit. Before he can succeed, he must release the magic bound up in the Dragonstone. When he discovers his fate may depend on a young green-eyed beauty with a skill for archery, he’s skeptical at first. As time goes on, he finds himself increasingly attracted to her strength and character…but can he change his arrogant ways enough to win her heart?
Watch the book trailer on YouTube.
Brief description of the world or location you created for this story:
The kingdom of Destiny (formerly Ormaria) is reminiscent of Medieval England. The island of Boravagg, on the other hand, looks (and behaves) like the island in the movie Jurassic Park.
If we were to visit Boravagg as tourists, what would you recommend that we see or do there?
I would start in the crater of the dormant volcano, and look for the lava tube opening which leads to an underground pool known as Dragonstone Lake. It’s a long walk, so wear comfortable shoes, and be sure to bring flashlights with extra batteries. Once you reach the lake, a sip of the water will prove to be restorative. And if you have any magical powers whatsoever, take one of the dragon crystals that grow there. The crystal focuses your powers and will allow you to work magic.
What dangers should we avoid in Boravagg?

All manner of wild creatures abound in Boravagg, so exercise extreme caution. Most notable are the savage trolls, but also watch for wild dragons and tigers. The flying reptiles, the boratures, should be avoided at all costs. When boratures swarm, they behave like airborne piranha.
Is there a distinct or unusual type of food or meal that we might be served in Boravagg?
Although Boravagg is a dangerous and savage island, luscious and exotic fruit trees abound. It rains frequently, so use one of the large waxy leaves you’ll find there to funnel water into your waterskin. Also, be prepared to eat what you kill. Rumor has it, roast tiger tastes a little like chicken.

What types of weaponry or fighting styles are common in Destiny/Ormaria?
Skilled archers are held in high esteem. Wizards, of course, can bend the world for defensive purposes.  It’s a wondrous sight to see a wizard shake the earth like a rug to thwart their enemies.
What types of vehicles, animals, technology, etc. are used to travel in or to Destiny/Ormaria?
When the story begins, dragon are quite scarce. Back in the glory days of Ormaria, however, wizards could speak with dragons and used them like steeds. As the magic ebbed, the usual forms of transportation became more prominent, such as horses and wagons.
What types of plants, animals, or sentient races might we encounter in Ormaria that we don’t see on Earth?
The mischievous wee folk, also known as fairies, co-exist with wizards. Rainbow trees are beautiful, with their multi-hued arches of color. Lovely bluebell flowers ring with a gentle breeze. Buttercup blooms are filled with sweet, melted butter. If you’re lucky, you might stumble into a fairy ring ritual at midnight.
What role, if any, does magic or the supernatural play in the lives of people in Ormaria?  If there is magic, please give some examples of what it involves or how it’s used.
Magic took the place of laborers whenever possible, making the production of goods faster, easier, and less costly. Wizards also supplied certain necessities of life in an instant, such as fire and water. And of course magic was used to beautify the world, adding whimsy wherever and whenever it would bring pleasure.
Is there any advanced or unusual technology in Ormaria?  If you haven’t described it already, please give some examples.
Wizards are capable of placing themselves within their dragon crystals in a sort of suspended animation, thereby achieving an extended lifespan. In addition, certain wizards are also capable of shapeshifting into different animals, such as dragons.
Tell us about any sports, games, or activities that are available for entertainment in Destiny?
Most notable are the annual regional archery competitions central to the Tournament of Chance. Ladies vie with one another in rigorous contests designed to produce two elite Tournament of Chance candidates. The final match is held at the castle, when the king and his court attend. Peasants are also allowed to watch on the far side of the field, and many families camp out ahead of time to get a good vantage point.
What is the political or government structure in Destiny?  Who is in charge there at the moment, and what kind of leader is he/she?
King Chance rules Destiny. He’s a shrewd, manipulative king who considers his subjects as cattle. Of course, he portrays himself as a beneficent and generous ruler. For example, his Tournament of Chance is open to commoners and royalty alike. If the winner is a commoner, she’ll be given the title of Lady and be asked to live at the castle. For some reason, however, no commoner has managed to win.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
Many of the magical locations in Tournament of Chance were inspired by the time I spent in Western North Carolina. There are beautiful waterfalls, roadways, and trails there, as well as the magnificent Biltmore Estate.
What, if any, “hot-button” or controversial topics do you touch on in your book?
The concept of “royalty” has always been fascinating to me, whether it be actual European royalty, or the ruling elite in America. The parallels in Tournament of Chance on how these people may or may not view the rest of humanity might be seen as controversial.
Author Autobiography:

Currently residing in beautiful Savannah, Georgia, S.G. Rogers writes historical romance, paranormal, and fantasy tales.  She’s owned by two hairless cats, Houdini and Nikita, and lives on an island populated by exotic birds, deer and the occasional gator. Tab is her beverage of choice, but when she imbibes, a cranberry vodka martini doesn’t go amiss.
Where, and in what formats, can we purchase your book?  

Through October 2014, Tournament of Chance is exclusive to Amazon
After October, the novel will be available at all the usual online retailers, including Musa Publishing’s website.
Where can readers connect with you online?  

Find me on FacebookTwitterBlogPinterest
For a list of all my books on Amazon, go HERE

I hope you all enjoyed the trip to Destiny.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the the Dungeons-and-Dragons-inspired world of Greyhawk in Realm Explorers Part XXIII!
-Annie Douglass Lima
Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book. 

Author’s name: Valerie Comer
Title of book and/or series: Majai’s Fury
Brief summary of the story:

A fantasy tale of forbidden romance amid clashing religions and cultures.
Taifa hoped the goddess Majai wouldn’t notice she hadn’t provided a firstborn for sacrifice. But when the king demands Taifa’s life in exchange for the child she has not yet conceived, she knows she is out of time. She seizes the king’s proposal—her life spared if she neutralizes Shanh, the foreigner whose doomsday prophecies infuriate the king.
Secure in Azhvah’s protection, Shanh’s mission looks simple enough: deliver his god’s fateful message then return to his homeland. But when Azhvah allows a conniving woman to weaken the shield, many long-held beliefs are shattered. Can Shanh’s god truly desire to rescue this heathen from the fate she deserves?
Brief description of the world or location you created for this story:
The countries of Nuomor, Ghairlazh, and Evdrika meet in the midst of the Azhalawar Mountains. Nuomor, to the south, embraces a large body of water called the Inland Sea, providing it with a Mediterranean type climate. Her people worship various deities. Our heroine, Taifa, worships Majai, the water goddess.
Ghairlazh is a cold, foggy and steep country on the north side of the mountains. They worship Azhvah in a ritualistic, legalistic way. Every breath these people take is ruled by the mardazh, a priest/dictator.
Evdrika is ruled by an opportunistic king, ready to side with anyone so long as there’s something in the deal for him and his country.
If we were to visit as tourists, what would you recommend that we see or do there? 
The Holy Temple in the capital of Ghairlazh is an impressive piece of architecture with inlaid gems and domes of gold. While Nuomor’s temple and palace are equally amazing, the true beauty of the capital city are the many small islands separated by canals and linked by uncountable bridges.
What dangers should we avoid? 
Depending on where in Nuomor you are, you’ll want to look out for random acts from the deities. In the capital, Majai is fond of swelling the tides and altering the fountains. She’s even been known to alter the water clock that rules the city.
Is there a distinct or unusual type of food or meal that we might be served? 
Beware the Ghairlazhian mutton curry, as it is heavily spiced and salted. Foreigners tend to loath it.
What types of weaponry or fighting styles are common? 
Hand-to-hand combat is most used. However, Majai is raising a secret army for Nuomor, with equally unknown capabilities.
What types of vehicles, animals, technology, etc. are used to travel in or to these countries?
Nuomor is wrapped around the Inland Sea, so water travel is most common: gondolas in the capital and sailing ships on the open sea. Locks enable ships to reach several of the cities that lie upriver.
In Ghairlazh, only those who live on the coast make much use of ships, except on a few small lakes. The terrain is so steep inland that hiking beside pack donkeys is the most common means of transportation.
What types of plants, animals, or sentient races might we encounter that we don’t see on Earth?
The people are much like humans. Instead of extravagant plants, animals, and races, the people of these lands must deal with capricious deities and deeply entrenched customs and belief systems.
What role, if any, does magic or the supernatural play in the lives of these people?  If there is magic, please give some examples of what it involves or how it’s used.
There are no spells or magic in the traditional sense. However, the deities, good and bad alike, have power to do miracles within their realm of influence. They use their skills liberally.
Is there any advanced or unusual technology?  If you haven’t described it already, please give some examples.
The most advanced technology is the lock system on Nuomor’s rivers, as well as architectural prowess in the entire region.
Are the days of the week and months of the year the same as on earth? What holidays or special events are celebrated regularly there?
Both Nuomor and Ghairlazh operate on a five-day week. In Nuomor, it’s a hand of days, but in Ghairlazh, it’s called a pamh. Ghairlazh is very fond of the number five, actually. Every five pamh there is a festival.
Is there a particular religion?  Please describe what it involves.
Nuomorans worship various deities, depending on where in the country they live. Taifa lives in the capital city where they worship the water goddess, Majai. A key foundation of the novel is Majai’s demand that every woman’s firstborn be given in sacrifice.
Ghairlazhians are shocked at the heathen ways of the Nuomorans. They worship one god, Azhvah, with fierce loyalty. He makes demands of his own, though, such as a facial scarification ritual that shows his people’s repentance of their sins.
What is the political or government structure?  Who is in charge there at the moment, and what kind of leader is he/she?
King Ezait is the leader of Nuomor. He rules with a council and a lot of input from Majai’s priests.
Ghairlazh is a theocracy. The mardazh is known as the Mouth of Azhvah.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
I grew up knowing too much about legalism and doing as you’re told, just because. Not to put a bad light on my parents, who were true believers striving to follow God! But I became aware that as children, we absorb the teachings around us and use them as a fallback. It is difficult to question our belief systems. Both Taifa and Shanh are products of their cultures and find it difficult to question.
I’m also intrigued by Old Testament Judaism, the sacrificial system, and the many many laws that the Pharisees gleefully added to. The religion of the Ghairlazhians is very loosely modeled after this system.
What, if any, “hot-button” or controversial topics do you touch on in your book?
The Nuomoran culture encourages promiscuity, practically demands it. Because the story is about a woman trying to outwit Majai’s demand for a firstborn sacrifice—and not by remaining chaste—some readers may find several sensual scenes a problem. The door, however, is firmly closed on sex.
Author Autobiography:

Valerie Comer writes fantasy set in uncharted dimensions as well as contemporary inspirational romance, such as her popular Farm Fresh Romance series. Valerie’s characters, whether their feet are planted in this world or another, struggle with their faith and a sense of belonging and purpose.

Valerie and her husband of over 30 years live on a small farm in Western Canada with assorted cows, chickens, pigs, and bees, growing much of their own food. She cherishes time spent enjoying the outdoors with her husband, their adult children, and adorable granddaughters.
Where, and in what formats, can we purchase your book? 

Majai’s Fury is available in various formats, including Kindle, paperback, and epub.  Click here to download it in any format. 
Where can readers connect with you online? 

The best place to find me is at my website and blog. Here you can find my social media links and/or sign up for my monthly newsletter. You can also discover the other titles I have available!

I hope you all enjoyed the trip to Nuomor and Ghairlazh.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the fantasy world of Destiny in Realm Explorers Part XXII!
-Annie Douglass Lima
Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  This one is FREE between October 29th and November 3rd!

Author’s name:

Katherine L. Holmes

Title of book and/or series:
The House in Windward Leaves

Brief summary of the story:

Transformed during an enchanted journey, Lushina children try out their dreamed identities.

Halloween night, Sadie and her neighborhood friends slip past cardboard cut-outs of the painter Mistral and a lady at the leaf-covered house on Windward Road. Looking at a wall mural, they are transported beyond the room to a Halloween party on a star where their costumes become real.

As Fortuneteller, Sadie only has to look in her crystal ball to help the others with their transformations. Her friend Candy has become the Homecoming Queen. The neighbor boy has become George Washington and his brother is a musician in the star band.

That begins the adventures of Sadie and the enchanted children who make up the bizarre star community.  Then Mistral’s woman friend finds that her star-of-sapphire necklace is missing. The found thief confesses that he stole it for a treasure hunt that takes up the latter chapters of this madcap fantasy.
Brief description of the world or location you created for this story:
A world where the chosen costumes – new identities – have their usual habitat.  There’s a festive area, a palace, woods and wilds, and other places that the transformed would inhabit.
What is the age level for this fantasy?
It is intended for the middle grade reader, or older.
If we were to visit Mistral’s star as tourists, what would you recommend that we see or do there?
A continual party is going on with music and freakish people there.  The woods have an unusual group of animals.  George Washington attends to issues at his white house.  The Fortuneteller could tell you what’s going on at the moment in her crystal ball.
What dangers should we avoid in Mistral’s world?
Identity crisis is avoided because of the stress.  Normal conflicts such as if you are a zebra, you would want to avoid hunters.  There is a suspicious character, Riff Raff, who is a robber and keeps a gang in the wilds of the star.  The Homecoming Queen wants power. 
Is there a distinct or unusual type of food or meal that we might be served in Mistral’s land?
Star cakes on arrival.  Some of the food grows at an unusual rate such as herbs.  There are cooks there and at least one farmer so the food is generally what it would be on earth.
What types of weaponry or fighting styles are common in Mistral’s star land?
Nothing is commonly done.  There is a knight and cowboys, and there are Indians and gangsters. And an angry moose. They use methods according to their identity so that if they meet, the conflict at first is to understand the weapons.
What types of vehicles, animals, technology, etc. are used to travel in or to Mistral’s star?
Traveling there is a dimensional experience.  Vehicles, animals, and technology are pretty much what children would imagine. The tooth fairy has a mysterious entry into the star after she’s been out visiting.  There is a unicorn on the star and that animal is hard to see if it is near.  During the treasure hunt, a leprechaun can race ahead in leaps.
What types of plants, animals, or sentient races might we encounter in Mistral’s land that we don’t see on earth? 
Unicorn.  A woman who was a cat on earth.  A dinosaur.  A coal-eating weredog.
What role, if any, does magic or the supernatural play in the lives of people in Mistral’s star?  If there is magic, please give some examples of what it involves or how it’s used.
Magic is the entrance to Mistral’s Halloween party and land.  The main magic is the forgetting of a former identity and the taking on of the costume identity which becomes real there. Because many of the costume identities include magical properties, that magic is seen or experienced.
Is there any advanced or unusual technology in Mistral’s land?  If you haven’t described it already, please give some examples.
There is a philosophical mention of dream theory which has to do with the place itself.  The science of the place isn’t well understood.  The Fortuneteller’s crystal ball works, and it has a weird energy core that makes it a strobe light at the dancing space.
Tell us about any sports, games, or activities that are available for entertainment in Mistral’s star.
That happens when the characters arrive there.  A party is in progress and there is a variety of live music and dancing.  That leads to festivities for the President and the Homecoming Queen at a game half-time, and the conflict that occurs after that.  The inhabitants find their place but they can always return to the festive core of the star where Mistral’s palace is.
Are the days of the week and months of the year the same in Mistral’s land as on earth? What holidays or special events are celebrated regularly there?
They seem to be but they aren’t.  The transport happens on Halloween night however that is pretty much forgotten. Star events become special.  The Homecoming Queen is in a strange parade.  There is an official celebration for the winners of a treasure hunt which is a publicized event.
Is there a particular religion practiced in Mistral’s land?  Please describe what it involves.
There is a girl who was going to dress as a nun for Halloween but because of her costume problem, went as a priest.  She is the religious official on the star and she gives confession.  But because of the variety of inhabitants there, her chapel is ecumenical.
What is the political or government structure in Mistral’s land?  Who is in charge there at the moment, and what kind of leader is he/she?
Mistral lives in a palace and is apparently rich there.  But a President has arrived and a would-be queen has come there.  Riff Raff, the suspicion character that controls the wilds, wants an aristocratic title.
Are there any other unique cultural practices that we should be aware of if we visit Mistral’s star?
Mostly that you should be prepared to play the part you have chosen, and only that.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
I always loved Halloween parties and the challenge of the costume.
What, if any, “hot-button” or controversial topics do you touch on in your book?
I would say the issue of identity, as it works with underlying wishes.
Author Autobiography:
Katherine L. Holmes lives in Duluth, Minnesota, where, besides writing, she works with used books. She has an M.A. in Writing from the University of Minnesota, obtained after stints in publishing and newspaper reporting. Her first published book, The House in Windward Leaves, became a Finalist in both the 2013 Next Generation and the National Indie Excellence book awards. More about her and her other books can be found at her website.

Where, and in what formats, can we purchase your book(s)?  Please include links.
The House in Windward Leaves  Paperback    (FREE on Kindle until 11/23!)
The Wide Awake Loons  Paperback    Kindle
The Swan Bonnet  Paperback   Kindle
Curiosity Killed the Sphinx and Other Stories  Paperback   Kindle
Flute Lore, Flute Tales:  Artifacts, History, and Stories About the Flute  Paperback  Kindle
Where can readers connect with you online?
Website
Facebook
Twitter

I hope you all enjoyed the trip to Mistral’s land.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the kingdoms of Nuomor and Ghairlazh in Realm Explorers Part XXI!
-Annie Douglass Lima

Are you an author who would like your world to appear on Realm Explorers?  Click here to download the instructions and interview form, or email me at [email protected] for more information.


Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  

Author’s name:

Jeffrey Allen Davis
Title of book and/or series:
Gateway to Thera:  Book Three of the Adventure Chronicles
Brief summary of the story:
The group known as “Adventure” is an adolescent team of martial artists who regularly find themselves in situations where they have to use their special skills to defeat various villains, ranging from ninja clans to racists.  Many of the characters are Christians and their beliefs dictate how much force they use when they have to fight.  Until the third book in the series, the stories have been grounded in the “real” world (fictitious towns in Missouri).  However, in the new novel, half of the team is spirited away to another world to save a girl with the gift of prophecy from a dark wizard.
Brief description of the world or location you created for this story:
Thera is a world that shares a history with our own.  Around 1000 AD, Merlin—who is a prophet in my stories—was disturbed by a growing interest in people trying to explain everything without keeping God in the equation.  Understanding that such “knowledge” would result in Satan creating more false religions to attack the one, true faith,  he drew a number of people into a new world to help them avoid the coming religious wars, hoping for a Utopia.  Unfortunately, man cannot physically escape the fall of his first parents and evil followed them to the new world, as well.  As the histories of the two worlds diverged, Thera did not go through an industrial revolution and, thus, is still in a form of the Middle Ages.
If we were to visit Thera as tourists, what would you recommend that we see or do there?
The King’s City in New Camelot is a place of wonders.  Though I won’t detail it much until the fourth book, it is where the current king—a true descendant of King Arthur—lives.  Also, it is the home of the largest church in that world, complete with some of the most breathtaking art and architecture of EITHER world.
What dangers should we avoid in Thera?
The Dark Lands, to the south of New Camelot, are the lands of Tarent the Mage.  His army consists of bloodthirsty, human warriors and human/reptilian hybrids known as crechaw, both of whom obey their dark master without question.  The people of his lands feel the weight of a tyrannical ruler who randomly picks them for various experiments.
What types of weaponry or fighting styles are common in Thera?
Gun powder has not been invented there, so weapons are still of a Middle Ages type.  Various types of swords and bows fill out the requirements for weapons in the army of New Camelot.
What types of vehicles, animals, technology, etc. are used to travel in or to Thera?
The people who first traveled to Thera took their horses with them.  Horseback is still the most common form of transportation, although some powerful wizards (all of whom on Thera are evil and not trusted) have found ways of traveling by magic.
Gateways from Earth to Thera are rare, natural occurrences that only Tarent of the Dark Lands has been able to successfully duplicate at will, using two gold coins to form the base of a doorway between the worlds.
What types of plants, animals, or sentient races might we encounter in Thera that we don’t see on Earth?
The flora and fauna are very similar to what’s on Earth, though the heroes of the novel note that some of the sounds that they hear from the animals seem more primal.  Some of the animals, like the deer, have adapted new features to help them feed from high trees.  A deer has much stronger back legs that they can use to leap several feet from the ground.
Elves exist on Thera and it is important to note that, while they look like we’d expect from depictions in other fantasy novels and movies, they are viewed as simply another race of humans here, rather than another, long-lived species.
What role, if any, does magic or the supernatural play in the lives of people in Thera?  If there is magic, please give some examples of what it involves or how it’s used.
Having a basis in the real world with a Biblical worldview, there are no “good” mages.  Wizards always follow some aspect of Satan and draw their power from him.  The opposing people who would fill the niche of “good wizard” are, in truth, prophets.  They travel with words of encouragement from the Lord, doing good where they can and always giving Him the glory for any miracles performed.
Are the days of the week and months of the year the same in Thera as on Earth? What holidays or special events are celebrated regularly there?
As the world shares its history with earth (which the people of Thera refer to as “the Mother World”) the days of the week are the same.  The holidays celebrated haven’t been spelled out yet, although I expect the major Christian holidays to be celebrated, as well as those practiced by the high liturgy churches (Lent, for example).
Is there a particular religion practiced in Thera?  Please describe what it involves.
Christianity is the primary religion in New Camelot.  As the splitting of the history happened in 1000 AD, the Protestant Reformation had no part in the history of Thera.  As a result, there are no “denominations,” so to speak.  The Church is viewed as the body of Christians and the people view and respect the Trinity with reverence.  However, the corruption in the Church that caused the Reformation never happened here, so the church is still heroic and concerned for the well-being of the parishioners.
Other nations follow false religions and the leaders of these realms know that they are following aspects of Satan for the power that he gives them.
What is the political or government structure in New Camelot?  Who is in charge there at the moment, and what kind of leader is he/she?
The rulers of New Camelot have always been descended from King Arthur.  I have not gone into much detail about the current ruler yet, although I intend to introduce him in the next novel.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Racism is discussed when the topic of elves comes up.  An elf maiden points out to the protagonists that, while she may look different, she is “no less human” than them.  Religion always seems to be a hot topic and Christianity is, foremost, the TRUTH in my books.  That, in and of itself, tends to garner some anger, especially from those who don’t take note that the books are listed as in the Christian genre.
Author Autobiography:
I’ve been writing in some form or another since I first picked up a pencil.  I can remember drawing a picture book—before I learned how to read—showing a duck on a pond getting eaten by a shark.  The characters in the Adventure Chronicles have been in my fiction since the second grade, where I started drawing comic books about them.  By the time I was in high school, I realized that I can’t draw a stick figure and started writing long-hand stories about them.
I currently live in a suburb of St. Louis, MO.  I live less than four blocks from the hospital in which I was born.  I’m happily married to Vickie Davis.  I have a daughter and two step-children.  I am a Baptist minister, although I’m not serving in that capacity at the moment.  My faith will always find its way into my writing, even if the story is not overtly religious.
Where, and in what formats, can we purchase your books?  
Gateway to Thera can be purchased in multiple formats:
Though the other ebook versions haven’t been released yet, you can pretty much find all of the versions on Smashwords.
Also, for anyone who would like to get a taste of the series, the first book is free at the following links:
Where can readers connect with you online? 
Well, there are a few places:

I hope you all enjoyed the trip to Thera.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the Halloween world of Mistral’s star, in Realm Explorers Part XX!
-Annie Douglass Lima

Are you an author who would like your world to appear on Realm Explorers?  Click here to download the instructions and interview form, or email me at [email protected] for more information.


Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  

Author’s name: Jeremy Bullard
Title of book and/or series: Facets of Reality Book 1: Gemworld
Brief summary of the story: 
The main hero of the story is a United States Navy SEAL who finds himself transported to a medieval world of magic that is ruled by an immortal tyrant who has set himself up as a demigod.
Brief description of the world or location you created for this story: 
“Gemworld” is the generic term I use to describe the world in my book. The native inhabitants don’t really have a name for their world (or if they do, I haven’t discovered it yet). Gemworld consists of four major landmasses — the Outer Reaches, Leviathan’s Maw, the Mandible, and the Mainland. With the exception of a few notable references, the book takes place on the Mainland, as our characters travel from the Vale to Lost Aeden’s Garden to Ysre. Their world is similar to our own, with many of the same climates, plants, animals, and peoples we have. Of course, the advent of magic some four thousand years ago saw the birth of new creatures and new cultures, but nothing that would make that world incompatible with our own.
If we were to visit Gemworld as tourists, what would you recommend that we see or do there? 
My first recommendation would be to visit the Outer Reaches, native home of the vi’zrith, an amphibious humanoid race. Though their technology is unfortunately comparable to the rest of the world, their use of magic in the building of their underwater cities is astounding. For example, the external openings to their airlocks are covered not by doors but by a living film called an amoebite sheath, which thrives on the exhaled carbon dioxide and produces oxygen in return. The film coats you as you leave the airlock, making it possible for you (an ordinary human) to breathe underwater until you return to the airlock, where the amoebite recombines with the rest of the sheath.

I’d also consider the ruins of the Highest’s camp, located in the center of Lost Aeden’s Garden. The expansive forest is said to be cursed, but should one brave the superstitions, the camp is said to hold vast wonders of a long-dead age. If one stands on the slopes of the Icebreak Mountains and looks east, or on the Dragonspire looking west, one might catch a glimpse of the camp in the extreme distance: a sparkling finger of diamond, stretching toward the sky.

What dangers should we avoid in Gemworld? 
Leviathan’s Maw, a seasonal maelstrom above the islands southwest of the Mainland. The islands of the Maw are the leftovers of a sunken continent, and they number in the thousands. Enterprising ship captains sometimes run the Maw, looking to shave precious weeks off their trade routes from the Norean Isles to the northwest to the Mandible in the southeast, but they rarely attempt the run during the summer months, when the storm — difficult even in the best of circumstances — can be absolutely catastrophic.
Is there a distinct or unusual type of food or meal that we might be served in Gemworld? 
There is a semi-domestic animal called a kharn, which is often used as livestock among the more rural populations. The meat is very similar to pork, but the animal itself, a carnovore, is considered unacceptable in the more “civilized” social circles.
What types of weaponry or fighting styles are common in Gemworld? 
Fighting is mainly reserved for the Earthen Rank, the military forces of the Highest, and the Cause, those ordinary folk who stand in rebellion against the Highest. There is also an assassins guild called the Guild of the Silent Blade, who practice an ancient fighting art called shol’tuk. The shol’tuk use mainly the katana (a sword exclusively held by a shol’tuk — those who attempt to obtain or use one without the express permission of the shol’tuk do so at their own peril) and open-handed forms, though they have been known to employ throwing stars, bo staves, minor explosives, and whatever else they have close at hand.  
What types of vehicles, animals, technology, etc. are used to travel in or to Gemworld? 
One can expect the usual medieval forms of travel — horse, wagon, ship — though there are other forms available through magic. For example, a mage attuned to Amethyst (the soulgem of energy) can use magic to levitate. Granite mages (attuned to the soulgem of matter), on the other hand, have the ability to “become one” with other forms of matter, enabling them to “melt” and travel through the earth at great speed.
What types of plants, animals, or sentient races might we encounter in Gemworld that we don’t see on earth? 
The Mainland hosts certain races of dragons which, like mages, are attuned to the various soulgems. This affinity is reflected in their physical appearance. For example, the galvanic dragon (attuned to Amethyst) is violet in color, and can at times take a form of pure energy. The basilisk (attuned to Granite) is brownish grey in color and, though flightless, can become one with the earth the way granite mages can.

Also, as previously stated, Gemworld is home to the vi’zrith, an amphibious human race native to the Outer Reaches, a massive island chain on the far side of the world from the Mainland. Occasionally, they can be found in the Sea of Ysre, and are called “watermen” by the people who live on its shores.

What role, if any, does magic or the supernatural play in the lives of people in Gemworld?  If there is magic, please give some examples of what it involves or how it’s used. 
Magic is prevalent in Gemworld, though it’s looked upon with superstition by those who don’t understand it. The chief gemstones involved are Ruby (fire), Sapphire (water), Amethyst (energy), Emerald (life), and Granite (matter). One is able to “ascend” or attunes to their soulgem once they reach puberty. Ascension is achieved when the mage first comes into physical contact with their particular gem, usually by way of the Tiled Hand — a gem-tiled device that sports the six common soulgems in gemstone magic, including Obsidian, though the Highest is the only mage ever to have ascended to that particular soulgem. Once ascended, the mage’s eyes take on the characteristics of their soulgem, giving them passive abilities (emeralds can “feed” off sunlight, sapphires can “speak to the wind” and be heard at great distances, etc) and also a secondary visual spectrum (rubies can see variances in temperature, amethysts can see through solid objects, etc). While this is considered a blessing to most mages, granites consider this to be a curse. Granite is different from the other soulgems in that it is nontranslucent, meaning that the granite mage is cut off from his natural, light-based eyesight, leaving only his magical spectrum — seeing the world according to its structural makeup. Some granites have learned to live with the “beauty” of the world being stolen from them, but by and large, granites are a cold, calculating, super-practical lot.
Are the days of the week and months of the year the same in Gemworld as on earth? What holidays or special events are celebrated regularly there? 
The calendar on Gemworld is divided into five months of seventy days. Each month is divided into halves thirty five days each, with the halves separated by a three-day Festival. The Festival with the greatest religious significance is New Year, dividing the month of Whitesong, but the most anticipated Festival is Harvest, dividing the month of Goldenleaf. Not only is this Festival the celebration of all that elhas provided throughout the growing season, but also there is an extra day added to this Festival every fourth year, making it particularly popular among vendors.

Is there a particular religion practiced in Gemworld?  Please describe what it involves. 

The deity of Gemworld is known as the Crafter, though the more religious recognize Him by the name, el. The Highest is recognized as the Vicar of the Crafter, the physical representation of His Will until the fabled return of messac’el, the Heart of the Crafter. The Heart is said to have come once, long before Ysra Tuk’sheol, translated “the Coming of the Hellblade”, also known as the Rending of Heaven and Earth, a cataclysmic time when magic became part of the world. The Way’s tenets are simple: absolute devotion to the Will of the Crafter, and loving devotion to one’s neighbor insomuch as it is in keeping with the one’s devotion to the Crafter. There is said to be deeper doctrine kept by the priesthood of el, but the Highest has commanded the priesthood’s silence in the matter, deeming the doctrine too sacred for common folk to access without proper supervision.

There are variations on the Way of el, most notably Unending Seasons, a naturalistic approach to the Way. Unending Seasons recognizes the practical presence of the Crafter in all things. It is especially popular among the Plainsfolk, where it infiltrates the culture almost completely.

What is the political or government structure in Gemworld?  Who is in charge there at the moment, and what kind of leader is he/she? 
The Highest, an Obsidian mage and recognized Vicar of the Crafter, has been the ruler of the Mainland for over four thousand years, generally without dispute. Most would not consider him tyrannical, though most have never known an alternative to his rule, though on occasion the common folk have rose up in rebellion. The most recent opposition to his rule was that of Titus, King of Aitaxen in the Norean Isles. His kingship lasted for over a decade before he was deposed by the Highest. His current opposition is a young Norean, Reit Windon du’Nograh, the leader of a growing rebellion called the Cause. Reit is recognized by his brethren-in-arms as el’Yatza, the Hand or Servant of the Crafter.
Are there any other unique cultural practices that we should be aware of if we visit Gemworld? 
As Unending Seasons is foundational to the Plainsfolk practice, one must always be aware of  ritual responses. For example, their standard greeting is “The wind kisses the wheat”. A response of welcome would be “The wind bears the seed to new fields” or something similar. A neutral or guarded response would be “The wind weaves through the stalks, and they sway”. A negative response — and potentially insulting — would be “The wind precedes the storm”. Though the Plainsfolk are not overly severe, it can be easy to offend their honor by responding incorrectly to their ritualistic ways.
Has anything in your actual life inspired the locations, cultures, etc. in your book? 
Lots! The Plainsfolk are a reflection of the Native American culture. The shol’tukare a more honorable version of the ninja. And of course, the Way of elis essentially Christianity, with the priesthood being the more orthodox denominations and Unending Seasons being the more legalistic. The greatest real-life inspiration, I think, comes from my understanding of God, and my belief that He is sovereign over not just what is, but over all that “could be”. Rather than being the God of reality, I see Him as God over all possible realities. No matter the decision or life event, God saw it coming and has a plan already in place for it. Gemworld, as I envision it, is what would happen if the world were to have a magical apocalypse.
What, if any, “hot-button” or controversial topics do you touch on in your book? 
Chiefly, the possibility of God allowing our world to become Gemworld, for the sake of our own free will, while yet remaining sovereign over it Himself.

Author Autobiography: 

Jeremy Bullard is an author, an amateur singer/songwriter, a hobby knifemaker, a TV buff, and a recovering MMORPGamer. He has been involved in various creative pursuits for as far back as he can remember, counting his relationship with Jesus Christ and his devotion to his family as the greatest of these endeavors.

His creative nature and fascination with extreme possibility led him quite naturally to science fiction and fantasy fandom. This attraction has colored the full spectrum of his writing, spurring him to pieces ranging from Stephen King and Quantum Leap fan fiction to Twilight Zone-esque monologues to finally releasing a project based in a world completely of his own making.

Jeremy lives in Southeast Alabama (also known as “God’s Country”) with his beautiful wife, three incredible kids, and two smarter-than-the-average dogs — one of which knows how to open a screen door from the outside. Still don’t know how she figured that one out…

Where, and in what formats, can we purchase your book? 
Click here for EPUB (Nook, etc)

Click here for MOBI (Kindle) 

Click here for iTunes

Where can readers connect with you online? 
Amazon Author’s page 
Facebook

I hope you all enjoyed the trip to Gemworld.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the fantasy world of Thera in Realm Explorers Part XIX!
-Annie Douglass Lima

Are you an author who would like your world to appear on Realm Explorers?  Click here to download the instructions and interview form, or email me at [email protected] for more information.


Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  

Author’s name: Marsha A. Moore
Title of book and/or series: The Enchanted Bookstore Legends
Brief summary of the story:
The Enchanted Bookstore Legendsare about Lyra McCauley, a woman destined to become one of five strong women in her family who possess unique magical abilities and serve as Scribes in Dragonspeir. The Scribes span a long history, dating from 1200 to present day. Each Scribe is expected to journey through Dragonspeir, both the good and evil factions, then draft a written account. Each book contains magic with vast implications.
Lyra was first introduced to Dragonspeir as a young girl, when she met the high sorcerer, Cullen Drake, through a gift of one of those enchanted books. Using its magic, he escorted her into the parallel world of Dragonspeir. Years later, she lost that volume and forgot the world and Cullen. These legends begin where he finds her again—she is thirty-five, standing in his enchanted bookstore, and Dragonspeir needs her. 
When Lyra reopens that enchanted book, she confronts a series of quests where she is expected to save the good Alliance from destruction by the evil Black Dragon. While learning about her role, Lyra and Cullen fall in love. He is 220 years old and kept alive by Dragonspeir magic. Cullen will die if Dragonspeir is taken over by the evil faction… Lyra becomes the Scribe.
If we were to visit Dragonspeir as tourists, what would you recommend that we see or do there?
You will need to take care upon entering through the main portal, which is found along the Lake Superior coast of Michigan. The primary path from that portal leads to a crossroads that is guarded by Cranewort, the Gatekeeper. He is a tremendous tree and will demand to know your destination. If he senses your energy to be evil, his roots will rise and imprison you. However, he is a kind and gentle soul to those who are the same. He will guide you along the proper paths that leads to various wonderful areas of the good Alliance region of Dragonspeir. Your choices include the Meadow of Peace where meadow faeries command blossoms to open and play music. There, Alliance children are trained in witchcraft. The Meadow is under the guidance of the Phoenix Fire Guardian, the Lady of Peace. Her gentle spirit will welcome you to linger and enjoy your stay.
Or you may choose to travel farther into the great forest and visit with the Unicorn Earth Guardian who will delight you with his vast knowledge of magical animals that live throughout all parts of Dragonspeir.
Continuing farther, you will find the governing place of the Alliance, the Imperial Dragon’s lair, which is built into the side of a stone mountain. The Imperial Dragon is the Head Guardian and channels his power from the air. There you can see great tapestries that show the great accomplishments of each Imperial Dragon in Alliance history. You can also visit the grand library kept by the Tortoise Water Guardian and learn the rich history of Dragonspeir.
What dangers should we avoid in Dragonspeir?
Be careful to follow Gatekeeper Cranewort’s guidance in selecting the correct path for your journey into the good Alliance of Dragonspeir. You do not want to take a wrong turn and end up in the evil Dark Realm region of the land. There, fire and magma drakes will hunt you down as prey to be served to their master, the Black Dragon.
What types of weaponry or fighting styles are common in Dragonspeir? What role, if any, does magic or the supernatural play in the lives of people in Dragonspeir? 
The battle between the good Alliance and evil Dark Realm lands of Dragonspeir has endured for centuries, as far back as the eight-hundred-year recorded history of the Alliance.
While Dark Realm power is black magic, relying heavily upon the methods of alchemy, the source of Alliance power is astral energies. Those external powers correspond to the natural elements of air, earth, fire, and water. Each Alliance magical being gains his/her unique tendencies from the star sign of nature under which he or she is born. Individuals may appeal to their star to gain or modify their magic in times of need. More importantly, the Alliance, as a collective, gained magical power by using a powerful device that channeled astral energy. The continuous influx of energy maintained Alliance superiority over the Dark Realm.
Centuries ago, the Dark Realm stole the keystones needed to operate that channeling device, hoping to weaken their opposition. The forces of evil quickly overtook and nearly decimated the Alliance… until the coming of the lineage of Scribes. The Enchanted Bookstore Legendsare about Lyra McCauley, a woman destined to become the fifth of a line of strong women in her family who possess unique magical abilities and serve as Scribes in Dragonspeir. The Scribes span a long history, dating from 1,200 to present day. Each Scribe is expected to journey through Dragonspeir, both the good and evil factions, then draft a written account. Each book contains magic with vast implications which empowers the Alliance in new ways.
What types of vehicles, animals, technology, etc. are used to travel in or to Dragonspeir?
Dragons may be ridden by those who are trained to ride. Of the four Guardians, the Imperial Dragon, the Unicorn, and the Phoenix may fly. The Tortoise Guardian may dematerialize and transport magically, as can high order wizards.
What is the political or government structure in Dragonspeir?  Who is in charge there at the moment, and what kind of leader is he/she?
My series, Enchanted Bookstore Legends, has two main worlds, reality and a parallel fantasy world called Dragonspeir. The organization of magical power and leadership in that fantasy land was inspired by the balanced system of the four Chinese elements of creation: earth, fire, water, air. Chinese mythology ties those elements to sacred animals that foretell future events. The unicorn is supposed to spring from the center of the earth as the phoenix represents fire, the tortoise water, and the dragon air.
For my legends, I selected those four animals as the four Guardians who collectively govern the Alliance. That is the realm of Dragonspeir which is good and fair, opposing the Dark Realm led by the Black Dragon. When my heroine, Adalyra McCauley, opens an enchanted book she confronts a series of quests where she is expected to work with those Guardians to save the Alliance from attacks by the evil Black Dragon.
The unicorn represents the earthelement. From times of the Ming dynasty, the unicorn was specially praised its ability to discriminate between good and evil. It would gore only the wicked with its single horn. Emperor Shun, the first law-giver, employed a minister who had such a beast in his court to do just that. My Guardian Unicorn is very powerful and a tough character, a sort of bad-ass, but fair to a fault. He judges whether Lyra is ready to begin her quest.
The phoenix, a legendary bird with brilliant colors, lived more than one life. It consumed itself by fire periodically, and a new young phoenix sprang from the ashes. In Chinese mythology, the phoenix symbolizes fire. Within its spirit, the Feng Hwang bird contains the balance of the solar Yang and the lunar Yin powers. The phoenix is called the Empress because it represents qualities of beauty and peace. I titled my Phoenix Guardian as the Lady of Peace, appearing only during happy times. She presides over the Meadow of Peace, a quiet collection of villages in the Alliance territory.
The third animal, the tortoise or turtle, represents water and was thought to be a model of the world. Its upper shell curved like the vault of the heavens, its lower shell flat like the Chinese envisioned the Earth at that time. They read the future in the pattern on the tortoise’s shell. The animal is perceived as a symbol of longevity and wisdom. My Tortoise Guardian is in charge of keeping the history of Dragonspeir for the Alliance. He commands a vast library of records and magical documents. He is instrumental in preparing Lyra for her quests as well as offering guidance when she creates her own written accounts after completing those tasks. As a Scribe, she alone can imbue magic into text that increases the power of the Alliance.
The dragon, the fourth prophetic animal, was a divine creature that signified wisdom and represented air. For centuries, it was the imperial emblem. The emperor’s throne was called the Dragon Throne and his face was called the Dragon Face. It was said that when an emperor died, he ascended to heaven riding on the back of a dragon. The celestial dragon, T’ien Lung, is sometimes represented as holding up the sky. For these reasons, in the Enchanted Bookstore Legends, I gave my Imperial Dragon the title of Head Guardian. He serves as a wise leader, coordinating the actions of the other three Guardians. In charge of the air element, he is expert in the magic craft of mystic astronomy, reading and gaining power from the stars by using an array of unusual instruments. He teaches Lyra to use many of his tools that use power from the stars and sky.
Additionally, astrological signs are grouped in a similar manner, according to their dominant elements of earth, fire, water, and air. In my books, residents of Dragonspeir who inherit magical tendencies must learn to utilize their dominant element in order to control and develop their abilities. Lyra, like all Scribes, is born under a fire sign and must learn to communicate with the main star of the Aries constellation—her birthmate star—in order to utilize her vast powers. This is awkward and she must work hard to master the techniques.
These four animals and the elements they represent were believed by the Chinese to make up all of creation. The Alliance realm of the fantasy world Dragonspier in the Enchanted Bookstore Legendsthat is good and fair embraces this balance.
Are there any other unique cultural practices that we should be aware of if we visit Dragonspeir?
The Alliance folk and Tree Keepers and Trees of the Silva Caliga forest all worship the elements of nature: air, earth, fire, and water. They celebrate the pagan holidays, observing the equinoxes and solstices. The solstice festivals are grand occasions with feasting and dancing.
Is there a distinct or unusual type of food or meal that we might be served in Dragonspeir?
This varies per region. In the Dark Realm, most residents are scavengers and consume dead animals. In the Alliance, the foods are typical peasant fare, but any animal used as food must strictly be a non-magical, lower animal. In the neutral forest land of Silva Caliga, the residents create wondrous feasts from roots, nuts, and berries with hearty savory soups and breads.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
It’s basically a fantasy lover’s dream—from an enchanted bookstore, being able to step into a favorite book as a character. I know my initial inspiration came after watching the recent Tim Burton Alice in Wonderland movie. From that, I wanted to work with parallel worlds and have a heroine who must save the fantasy world from danger. How the heroine was required to compose a fantasy novel was my own idea that seemed to fall naturally into place in the plot.
What, if any, “hot-button” or controversial topics do you touch on in your book?

The Enchanted Bookstore Legends deal with a budding romance that grows into a long-term relationship between the heroine and hero, Lyra and Cullen. They are a truly committed couple, whose love builds through the first book as well as the series. I enjoyed presenting the couple with challenge after challenge that required them to find new ways to hang on to their relationship. As a result, their love, tested through time and hardships, becomes the definite driving force of the series. This is not often a topic that is explored in epic fantasy.

Author Autobiography:
Marsha A. Moore loves to write fantasy and fantasy romance. Much of her life feeds the creative flow she uses to weave highly imaginative tales.  The magic of art and nature often spark life into her writing, as well as watercolor painting and drawing. She’s been a yoga enthusiast for over a decade and is a registered yoga teacher. After a move from Toledo to Tampa in 2008, she’s happily transformed into a Floridian, in love with the outdoors. Marsha is crazy about cycling. She lives with her husband on a large saltwater lagoon, where taking her kayak out for an hour or more is a real treat. She never has enough days spent at the beach, usually scribbling away at stories with toes wiggling in the sand. Every day at the beach is magical!


Where, and in what formats, can we purchase your books?  
Seeking a Scribe: Enchanted Bookstore Legend One may be purchased on Amazon at this link.
Heritage Avenged: Enchanted Bookstore Legend Two may be purchased on Amazon at this link.
Lost Volumes: Enchanted Bookstore Legend Three may be purchased on Amazon at this link.
Staurolite: Enchanted Bookstore Legend Four may be purchased on Amazon at this link.
Quintessence: Enchanted Bookstore Legend Five may be purchased on Amazon at this link.
Where can readers connect with you online? 
Website: http://MarshaAMoore.com
Twitter: http://twitter.com/MarshaAMoore
Facebook: http://www.facebook.com/marshaamooreauthorpage
Goodreads author page http://www.goodreads.com/marshaamoore
Google + https://plus.google.com/u/0/100564214132835514192/posts
Thanks for the wonderful interview, Annie! It was lots of fun.

I hope you all enjoyed the trip to Dragonspeir.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to Gemworld in Realm Explorers Part XVIII!
-Annie Douglass Lima

Are you an author who would like your world to appear on Realm Explorers?  Click here to download the instructions and interview form, or email me at [email protected] for more information.


Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  (One of these is FREE at the moment!)

Author’s name: K.M. Carroll
Title of book and/or series: Chronocrime, book 2 of the Spacetime Legacy
Brief summary of the story: 
When his girlfriend’s corpse from the future appears in the present, Indal, exiled chronomancer, is summoned to solve the crime. But what at first appears to be a simple murder turns deadly when the corpse rises and tries to kill Carda, Indal’s friend and Strider of Chronos–at the behest of a confederate of criminals.
Brief description of the world or location you created for this story: 
The characters are all young adults living in Phoenix, Arizona. I only know of one major urban fantasy writer who sets books in Phoenix–it’s like this place nobody ever thinks about.
There are also several major worlds the heroes visit over the course of the series. In Chronocrime, we visit Bythia, a parallel world with a hotter climate–so their version of Phoenix is quite a bit nastier, with a much lower population.
Tyrona, on the other hand, is a shattered world of floating continents. It’s held together by the blood, sweat and tears of the space and gravity mages–while the factions living on the continents wage a perpetual world war. It’s a bit harder to wage war when the continents drift around, but they manage it. We glimpse it in Chronocrime, and visit it in depth in book 3: Wraithblade.
There’s also the Chronostrider Council, an entire governing body housed inside a cube the size of a city, floating in the fifth dimension.
If we were to visit the world of Spacetime as tourists, what would you recommend that we see or do there? 
Definitely take a spin around the multiverse! Hang out with some chronomancers, and maybe have them check your timeline to help you avoid unpleasant obstacles. Then find a strider, or space mage, to teleport you around to various landmarks.
Tyrona, despite its dangers, is amazingly rugged and beautiful. Very few semi-destroyed worlds are inhabitable, and sunset over the Rift Sea is one of the wonders of the worlds. If you’re lucky, you’ll glimpse the star shard at the planet’s core, which generates the gravity that holds the world together.
What dangers should we avoid in the world of Spacetime? 
Be careful who you cross! Among the various otherworldly races running around, the Nevelves are a world of magic-starved people who have figured out ways to drain a mage of their powers.
While the magic is force magic only–time, space, and gravity–it’s quite enough to kill you in a number of unpleasant ways. As Indal found out, it’s possible to have your body interwoven with a second body on a higher dimensional level, a process called splicing. He was spliced with a lycanthrope, and is now a functional werewolf. But instead of his change being triggered by the full moon, it’s triggered when he tries to work magic.
Is there a distinct or unusual type of food or meal that we might be served in the Spacetime multiverse? 
Depends where you go. Carda gained several pounds after he discovered the famous pastries crafted by Rothdaran chefs. The hot peppers cultivated by the dragons of the Twin Draconia make our terrestrial peppers look positively anemic.
What types of weaponry or fighting styles are common in the Spacetime multiverse? 
Many mages combine magic with more practical firearms or knives. While magic can do many things, no one can conjure a spell faster than a bullet can travel.
A magic battle is something to see, however. Space magic manifests as green fire, while time magic manifests as violet lightning. A skilled mage can use those elements to maim an attacker, while altering time or bending space. A space mage can wrap space around themselves, bending light and all attacks around them. They can’t move while wrapped in space, but they’re also invisible and untouchable.
What types of vehicles, animals, technology, etc. are used to travel in or to the Spacetime multiverse? 
Lots of people favor portals, since they’re a door that can open wherever you want it to. There’s also the Highway, an interdimensional road that stretches in an infinite loop through nothing. Speaking your destination causes the Highway to direct you to a portal to your destination.
Usually.
This also means that it’s possible to drive a car from one world to another. Sometimes this is very useful, if a neighboring world has, for instance, really awesome road infrastructure.
What types of plants, animals, or sentient races might we encounter in the Spacetime multiverse that we don’t see on Earth? 
There are the Felicians, or cat-people, whose world was destroyed, and now are scattered across the worlds as refugees. Their women look exactly like human girls, but with cat ears and tails. Their men have a more feline look, with heavier noses and jaws, and sometimes their fingernails resemble claws.
There are the Angeli, a race of mortal angels who act as guardians for strategic people. They are constrained to lead moral lives, or their semi-corporeal wings will darken from gold to black. A blackwing angelus is one of the most dangerous beings in existence.
There is also Ben, a black lizard the size of a house cat. He’s a time elemental who is addicted to shiny things. He may or may not become a giant black dragon in his future.
What role, if any, does magic or the supernatural play in the lives of people in the Spacetime multiverse?  If there is magic, please give some examples of what it involves or how it’s used.
For time and space mages, magic is useful for all sorts of shortcuts in day to day life. For instance, teleporting all the groceries from the trunk of the car into the house. Or locking that newly-poured cup of coffee in a time-stop when one has to rush off and answer the phone. A quick teleport will save you a cumbersome drive across town. For fun, try trapping a friend in a magic circle and see if their magic is strong enough to break your spell.
Is there any advanced or unusual technology in the Spacetime multiverse?  If you haven’t described it already, please give some examples. 
Technology usually means an artifact imbued with magic. For instance, in book 2, we encounter a cube like a silver playing dice, but it contains a huge amount of healing power, contributed by an angelus.
In book 3, we’ll see a wraithblade–a dagger with a semi-phased blade that can open doors between worlds. It’s also very effective at killing people.
Tell us about any sports, games, or activities that are available for entertainment in the Spacetime multiverse. 
In book 2, Carda and Xironi get their hands on a videogame system from the world Ramand–it functions purely in holographic projections, which the player passes their hands through.
Are the days of the week and months of the year the same in the Spacetime multiverse as on Earth? What holidays or special events are celebrated regularly there? 
Since our heroes are based on Earth, they celebrate typical American holidays. But many worlds celebrate the birth of Christ, as well as the summer and winter equinoxes, and various seasonal festivals.
Is there a particular religion practiced in the Spacetime multiverse?  Please describe what it involves. 
All typical Earth religions apply. Several of our heroes are quietly Christian–and there are no atheist chronomancers. They can look into the timeline probabilities, and see the hand of God at work. This is universally terrifying.
What is the political or government structure in the Spacetime multiverse?  Who is in charge there at the moment, and what kind of leader is he/she? 
The Chronostrider Council is a governing body and bureaucratic office. They facilitate trade agreements between worlds, negotiate peace treaties, and otherwise try to keep everyone playing nice together. The High Council is four senior mages–two space mages, two chronomancers–and the Strider of Chronos, a person possessing the Spacetime Legacy, which gives them the powers of both time and space.
In addition, there is the Lower Council, a fluctuating number of elected officials who represent various worlds.
In general, the Council is fair enough, but of course there is some corruption. And there are those who would love to seize all that power for themselves.
Are there any other unique cultural practices that we should be aware of if we visit the world of Spacetime?
Among mages, it’s immensely rude to teleport into someone’s house uninvited. Many people set up wards to prevent such an intrusion.
Among chronomancers, it’s frowned upon/borderline illegal to check your own timeline. Besides the fact that it’s almost impossible to see your own timeline, it messes up a person’s mind to know what will happen to them, as well as how they’ll die, if they’re foolish enough to look that up.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
My husband invented the Spacetime world in high school, because he grew up in Phoenix and always considered it home. I now have the privilege to write its books, and we collaborate closely on plots and characters. We now live in Phoenix, so I get to experience the heat, monsoons, and freeways first hand. I can also drive out and explore places I want to put in a book.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Not so many of those–yet. While Storm Chase and Chronocrime mostly deal with immense magical threats, Wraithblade deals with a character who has been on mind-controlling drugs most of her childhood. She’s experiencing a cold-turkey detox over the course of the story, which, I suppose, becomes a commentary on such drugs. I didn’t set out to make a statement, though. That was simply one of the many ways the antagonists kept her tractable.
Author Autobiography:

Kessie Carroll lives in Phoenix, AZ with her husband and four children. In between homeschooling and otherwise managing a household, she writes in odd moments. Writing is her TV.
Where, and in what formats, can we purchase your books?  
Storm Chase is available on Amazon and Smashwords
Chronocrime is available on Amazon and is now FREE for a limited time!


Where can readers connect with you online? 
Find me on Twitter: https://twitter.com/netraptor01

I hope you all enjoyed the trip to the world of Spacetime.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the fantasy world of Dragonspeir in Realm Explorers Part XVII!
-Annie Douglass Lima

Prince of Malorn is an action/adventure fantasy novel geared toward young adults.  In it, one major obstacle stands between seventeen-year-old Prince Korram and the throne that is his birthright: Regent Rampus.  Temporary ruler of Malorn, Rampus has no intention of giving up his position when the crown prince comes of age – or of allowing the prince to live long enough to reach that age. 

Desperate to build an army of his own to stand against the regent, Korram treks into the Impassable Mountains to try to recruit the one segment of Malornian society not under Rampus’s control.  But can he lead a band of untrained hunters and gatherers to victory against the full might of the Malornian military?  Or will they all be crushed by the grasping hand of the regent before the prince can claim his rightful throne?

Following is a brief scene from the perspective of a villain in the novel.  Scroll to the bottom to see how to purchase your copy of Prince of Malorn!
Dannel reined his horse up before the last building on the street, a one-story brick structure with peeling paint and a sagging roof, typical for this part of town. Torches flickered invitingly on either side of the closed door, fainter torchlight leaking through the cracks in the window shutters along with strains of off-key singing. A hanging sign cut in the shape of a wide cup announced the tavern’s name: The Rusty Flagon.

A man smoking a pipe was leaning against the wall in such a position as to have easy access to the weapon obviously hidden under his cloak. He eyed Dannel silently, and Dannel gave him a courteous nod as he dismounted.

At this early hour, the hitching bar out front was only half full, so there was plenty of space for Dannel to tie up his horse. He took his time strolling up to the door, staring into the torchlight all the while so his eyes would adjust and he wouldn’t have to walk in squinting.

When he was ready, Dannel turned the handle and pulled the door open, the sound of raucous singing flowing out into the night air as he did so. The Rusty Flagon was a nondescript establishment, notable neither for its appearance and cleanliness, nor for the quality of its food and drink. But there were plenty of little tables in dim corners barely touched by the light from the torches up front, where customers could carry on secretive conversations or finalize shady business dealings under cover of the music. The bartender, Dannel was nearly sure, hired people to belt out drinking songs over and over to cover the sound of any conversation guests might wish to keep private. The watchers outside, including the one Dannel had seen and others he knew must be lurking nearby, were always quick to give warning if authorities were ever spotted approaching. The proprietor never asked any questions of his guests or tried to engage them in casual conversation. As long as they paid for their drinks and left a tip to cover the cost of any damage, he didn’t bat an eyelash over the occasional unexpected mess or business deal gone violently wrong. Dannel knew; his own blood had contributed to the stains on the floor in one of the back corners many years ago.

The bartender, his strength and agility belied by the belly that hung over an apron as stained as the floor, was making his rounds of the tables with a pitcher of beer in one hand and ale in the other for refills. Dannel caught his eye, and the man hurried over to join him.

“That fellow at the table there by the left wall,” Dannel began, pointing with his eyes. “Was he here last night too?” It was too dim to see a face clearly from across the room, but Dannel recognized the profile. The bartender would have seen him when he first entered and again when he ordered a drink.

“Oh, I don’t pay no attention to who’s here when,” the man was quick to assure him. “Folk can come and go from the Flagon whenever they want, and it’s none o’ my business. Besides, I got a real bad memory for faces.”

Dannel fished a silver coin from his pocket. “Try hard to remember.”

The man glanced at the coin, peered in the indicated direction, and frowned as though in thought. “You know, it’s coming back to me now. He was here last night, and the night before as well. Sat alone at that same table for a couple of hours before he finally left, and he looked kinda worried if you ask me.”

Good. Smiling, Dannel pulled out a second coin and handed them both to the man. “Bring me a pint of ale, and keep the change.” He wove his way around the tables toward the left side of the room, his shoes sticking slightly with each step.
Click here to read an interview with Dannel.
Annie Douglass Lima spent most of her childhood in Kenya and later graduated from Biola University in Southern California. She and her husband Floyd currently live in Taiwan, where she teaches fifth grade at Morrison Academy. She has been writing poetry, short stories, and novels since her childhood, and to date has published seven books (three YA action adventure/fantasy novels, one puppet script, and three anthologies of her students’ poetry). Besides writing, her hobbies include reading (especially fantasy and science fiction), scrapbooking, and international travel.



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Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  

Author’s name:

LeAnna Shields
Title of book and/or series:
The Alestrion Chronicles
Brief summary of the story:
Aira’s life of slavery turns into a life of freedom and fame when she is rescued and returned home. After a year as an apprentice to a griffin keeper she quickly becomes Tanul’s most famous griffin racer, but that’s not the life she was meant for. In a twist of fate she becomes the only one who can save the life of the king from an assassination attempt only to discover that she is in fact his long lost daughter and heir to the throne.
Brief description of the world or location you created for this story:
Tanul is an earth-like planet and the only populated planet in the system of the same name. The surface is mostly covered in water except for a several island nations. Most of the story takes place on the planet’s central island Kabber-ka between the capital city and a small village called Delthen.
If we were to visit Tanulas tourists, what would you recommend that we see or do there?
If you were to visit the Planet Tanul the first thing you would see is the capital city. Built entirely of constantly growing crystal, the city is an ever changing rainbow depending on the stone’s color and the time of day. The crown of the city and center of power is the Palace complex. For entertainment I recommend a day at the griffin race.
What dangers should we avoid in Tanul?
Overall, Tanul is a very peaceful and safe place to be. The only danger that should be avoided is a pesky egg-stealing black griffin. Motive for his thievery is unknown as of yet.  Also, there is a shadowy figure that’s rumored about, named Techneon.
Is there a distinct or unusual type of food or meal that we might be served in Tanul?
The fruit vendors that line the streets are always willing to give a sample of their wares. Especially of their Zeeda melon, a pink fleshed melon that has a flavor some would compare to a strawberry.
What types of weaponry or fighting styles are common in Tanul?
The popular fighting style is the use of the Ilon Char: a set of steel fans used for self defense.
What types of vehicles, animals, technology, etc. are used to travel in or to Tanul?
The main modes of transportation while on world are the hover car and tramways. But the most popular and exhilarating way to get around is on the back of a griffin.
What types of plants, animals, or sentient races might we encounter in Tanul that we don’t see on Earth?  
The sentient races you will encounter on Tanul vary. The central continent is inhabited by the Tanulians, a race of humanoids. They stand at 6 ft. tall, have white hair, and have an average lifespan of 200 yrs.  They share the island with another race called the Eltheen, their mixed-race children called the Ta’ran Muth, and a race known as the Greyon who inhabit the mountains. The Outer Islands are inhabited by other more secretive races: there are the Tykerians, a race of half snake half humans, the Unari, and the Marshlender. Also there are the griffins, majestic telepathically sentient creatures that have the head of an eagle and the body of a lion.
Is there any advanced or unusual technology in Tanul?  If you haven’t described it already, please give some examples.
Holographic communications and space ships are some of the advanced technology.
Tell us about any sports, games, or activities that are available for entertainment in Tanul.
For entertainment there are the griffin races. Young Tanulians come together and race with their griffin partners through canyons. The Commander’s Cup race is the highest event of the season and the winner become head of the griffin racer’s guild, called The High Wing Commander. 

Are the days of the week and months of the year the same in Tanul as on Earth? What holidays or special events are celebrated regularly there?
The days of the week are similar, if slightly shorter than Earth’s. The Spring Festival and the migration of the lunar butterfly (a beautiful six winged bio-luminescent insect) are highly celebrated events. There’s also the newly instated Victory Festival.
Is there a particular religion practiced in Tanul?  Please describe what it involves.
Under Princess Aria, the following of Alestrion, the great phoenix, has been revived, along with the prophecies concerning him and an interest in the tomes of the law.
What is the political or government structure in Tanul?  Who is in charge there at the moment, and what kind of leader is he/she?
The political structure on Tanul is a matriarchy/democracy. Right now the High Queen Nalan and her family are in charge: her husband High King Arameus, her son King Alistare, his wife Queen Icallia, and daughter Princess Aria. Under their reign and leadership the planet has become quite prosperous, and the people are very excited to see what the future brings with newly crowned princess Aria’s rule.
Are there any other unique cultural practices that we should be aware of if we visit Tanul?
Two cultural practices that are readily observable are the Nish Alen, and an ear wrap worn by locals. This is given to a child when he or she has undergone a maturing process called the chrysalis. They also place small crystals beside their eyes to mark their place in society. Merchants, herbalists, racers and warriors each have a different color and arrangement. These are presented to an apprentice upon graduation.  

Has anything in your actual life inspired the locations, cultures, etc. in your book?
My love of mythology inspired a few of the cultures, such as the Tykerians; they’re based loosely on the mythical creatures called the Naga.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Slavery and abuse are very lightly touched on in the fact that Aria is rescued from slavery and life with an abusive grandfather to become a future ruler.

Author Autobiography:

LeAnna Shields  was born in Texas but raised in Colorado. She learned at a young age that she had a vivid imagination and a talent for creating adventures. She currently lives in the Denver area where she writes and tends to her garden.

Where, and in what formats, can we purchase your book(s)? 
My books can be found on www.Amazon.com in paperback and for Kindle.
They can also be found on www.Barnesandnoble.com



Where can readers connect with you online? 
Readers can find me on Twitter @inkweilder
On Facebook at https://www.facebook.com/groups/LeAnnashields/
and on my website http://www.griffinpilot.com

I hope you all enjoyed the trip to Tanul.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the World of Spacetime in Realm Explorers Part XVI!
-Annie Douglass Lima

Are you an author who would like your world to appear on Realm Explorers?  Click here to download the instructions and interview form, or email me at [email protected] for more information.


Welcome to Realm Explorers!  In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors.  Enjoy your travels!  And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.  


Author’s name:Ashley Hodges Bazer

Title of book and/or series: Heralds of the Crown: Poison
Brief summary of the story: 
As part of a sect called the Strages, Marcella is ordered to execute fierce assaults on the Logia—gifted believers in the triune deity known as the Crown. After receiving a vision, she begins to question her allegiance and finds herself seeking counsel from a leader in the Logia faith, whom she was sent to annihilate.
When her mentor, Thaed, uncovers her betrayal, he orders her to do the unthinkable—kill the Logia leader who has become her friend. Her choice will result in either the destruction of the Logia or her own death.
The series of Strages attacks call the Logia to prepare for a major battle. In doing so, Gaultier Lassiter is enlisted. When he discovers an unconscious young woman buried in a snowdrift, his world is turned upside down. She has no memory and no ability to speak—only a strange symbol carved into her chest.
The question of her identity leads to a journey of legendary proportions. Between his own personal struggles with his estranged brother, his unmet potential, and the murder of a close friend, Gaultier fights to cling to his faith. And once the mystery is solved, will Gaultier be prepared to face the truth?
Brief description of the world or location you created for this story: 
The Circeae System is home to many beings, just like us. There’s nothing spectacular or outlandish about them, but they do have space flight technology that allows them to travel the system with relative ease.
Three stars—Vetus, Aevum, and Novus—and seven inhabitable moons surround the heart of the system, the bustling planet Crenet. Each star has its own rotation of planets.
The religious beliefs of the system are widespread, but the focus of the saga is the Logia. They are believers in truth, justice, honor, and good. Their counterparts are the Strages, but little is known of them aside from the fact that they are pure evil. They are apathetic toward humans, and act cruelly and thoughtlessly.
The Logia lead the system in peace and prosperity, culminating in the reign of the Ruler Prince, Ternion. Unrest, however, leads to his deposition, allowing the Progressive Legacy—a powerful and cruel government—to take over the system. This cosmic war also results in a religious holocaust.
If we were to visit the Circeae System as tourists, what would you recommend that we see or do there? 
On Ossia, you would see the Sunlight Gardens. They are indeed a sight to see. Tersus, the neighboring moon, is where much of the Progressive Legacy’s Elite live. Reveille has an exceptional Zephyr academy, where many Legacy officers have studied. Archet is the primary weapons maker for system. And finally, the shipyards on either side of the system—Atrum or Tzigane—are impressive as well.
What dangers should we avoid in the Circeae System? 
The star Vetus is dying. For reasons unknown, its energy is dwindling, leaving most of the surrounding planets uninhabitable. Dark things seem to come from that rotation, given that it is home to the leaders of the Progressive Legacy, the Tribunal.
Is there a distinct or unusual type of food or meal that we might be served in the Circeae System? 
Under the rule of the Progressive Legacy, you’d be hard-pressed to find anything but rationed protein paste. But if you know the right people, you can get your hands on a sunberry or a pulpmelon.
What types of weaponry or fighting styles are common in the Circeae System? 
Those who have their minds on the past tend to use swords and daggers. However, as the Legacy grows in strength and number, many more have learned to use a pincer (Plasma Induced by Negatively Charged Elemental Reaction)—a plasma gun. There’s also something that resembles a cattle prod called a stinger, as well as an APL (Activated Projectile Launch ) rifle, which can shoot several different devices, including tracers, immobilizers, and detonators.
What types of vehicles, technology, etc. are used to travel in or to the Circeae System? 
The primary modes of travel between planets and moons are space crafts and shuttles of varying sizes and speeds. Ground transport includes utility vehicles and cruisers.
What types of plants, animals, or sentient races might we encounter in the Circeae System that we don’t see on earth? 
On Oresed, legend speaks of a gentle animal called a braeshore that could be ridden. One of the more exciting plants is the subluce tree. When looked at with the right state of mind and heart, the leaves shimmer and glow.
What role, if any, does magic or the supernatural play in the lives of people in the Circeae System?  If there is magic, please give some examples of what it involves or how it’s used. 
There are some who believe in magic, to be sure. However, followers of the Crown know the true source of power comes from the Creator King. Through Him, human beings have the power to physically heal (restoration), mentally or emotionally heal (reconciliation), and use other gifts such as wisdom, strength, leadership, and communication. Of course, there are those who abuse such gifts and learn much darker ways to do “magic.”
Is there any advanced or unusual technology in the Circeae System?  If you haven’t described it already, please give some examples. 
The technology, much like in Star Wars, is assumed rather than explained. The people of the Circeae System are able to travel through space comfortably and relatively quickly, but I don’t go into details as to the “how”.
Tell us about any sports, games, or activities that are available for entertainment in the Circeae System. 
A favorite pastime is tossball. Sadly, in the Legacy years, books are forbidden, however a small contingent of folks enjoy reading and re-telling the legends of Kincade the Space Sailor.
Are the days of the week and months of the year the same in the Circeae System as on earth? What holidays or special events are celebrated regularly there? 
Yes, the Circeae System uses the same time measurements we are familiar with on Earth, however, longer time periods are measured in a different way. The major epochs that span the saga are identified as Coronam Tempus (Crown’s Time—prior to the arrival of the Ruler Prince), Prince’s Reign (the reign of Prince Ternion, the Ruler Prince), and PLR (Progressive Legacy Rule).
Is there a particular religion practiced in the Circeae System?  Please describe what it involves. 
Two distinct religions stand out and are in a constant struggle. On one side are the Logia. These are benevolent, kind followers of the Crown, the triune god of the Circeae System. They also have supernatural gifts, unlike their counterparts, the Lumen. They, too, follow the Crown and support the Logia. Enemies of the Crown are known as the Strages and the Crepusculum. Like the Logia, the Strages have supernatural abilities, but theirs come from much darker sources. They seek to end the Logia and the glory of the Crown.
What is the political or government structure in the Circeae System?  Who is in charge there at the moment, and what kind of leader is he/she? 
At the start of the series, the Logia have a good hold on the system. They anticipate the coming of the Ruler Prince, who will lead the system in peace and prosperity. Great unrest shakes the throne, however, allowing a more sinister force to take control and depose the Ruler Prince. A trio of beings—who can only be described as inhuman—lead the rise of the Progressive Legacy, a military-based government with an iron fist.
Are there any other unique cultural practices that we should be aware of if we visit the Circeae System? 
Several lesser-known breakout religions embrace a few crazy rituals. The Ghosts, a band of freedom fighters, have been known to use such actions to prevent arrest.
Has anything in your actual life inspired the locations, cultures, etc. in your book? 
Definitely the culture. I am a Christ follower, and I wanted to explore that in a science-fiction setting. I also tend to use names of people or places around me, but slightly distorted. For instance, the first characters I created in this series were Selah and Gray (Valor).Selah is an anagram of my name minus the y, while Gray is an anagram of my husband’s name.
What, if any, “hot-button” or controversial topics do you touch on in your book? 
I touch on a lot of Christian themes, but I avoid getting preachy. You will not find a sermon on forgiveness, but you’ll find a character struggling with that. You won’t get hammered with a message of redemption, but you’ll see the idea woven into the epic storyline.

Author Autobiography: 


Ashley Hodges Bazer is the author of Heralds of the Crown: Poison and its following books, Fusion and Reconciliation. She’s often decked out in bellbottoms and grooving out on the lighted dance floor. Okay, not really, but she does have a thing for the BeeGees. She lives in Colorado with her husband and three children. After earning her bachelor’s degree in theatrical stage management from Arizona State University, she went on to work for Disneyland in that capacity. A love affair with books led her to work for several different bookstores. Currently a producer for an international daily radio program, she’s learning to balance working, writing, and momming duties. Her debut novel, Asylum, was traditionally published by WestBow Press in 2012. When she’s not writing, she’s crocheting or belting out Broadway show tunes. And she’s a real duchess!



Where, and in what formats, can we purchase your book(s)?  

Amazon.com– Kindle

Amazon.com – paperback

Barnes&Noble.com– Nook

Smashwords – various formats
Kobo – various formats 
Where can readers connect with you online?

Website: www.AshleyBazer.com,
Facebook: www.facebook.com/AshleyHodgesBazer
Twitter: www.twitter.com/duchesswriter
Goodreads: https://www.goodreads.com/author/show/6509555.Ashley_Hodges_Bazer
Pinterest: www.pinterest.com/duchesswriter

I hope you all enjoyed the trip to the Circeae System.  Questions about the world or the book?  Ask them in the comments and the author will get back to you!  

Click here to read other posts in the Realm Explorers series.

Please join us again next Monday for a trip to the fantasy world of Tanul in Realm Explorers Part XV!
-Annie Douglass Lima

Are you an author who would like your world to appear on Realm Explorers?  Click here to download the instructions and interview form, or email me at [email protected] for more information.