Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Author’s name: Juli D. Revezzo
Title of book and/or series: Changeling’s Crown
Brief summary of the story:
Disgraced faery godmother Ianthe doesn’t count on her new assignment throwing her into the path of handsome ranch hand Briak McGee. Even stranger, she never thought she’d fall in love with a human. But everything she touches these days seems to backfire on her. Could love be just the thing to turn her luck around?
Brief description of the world or location you created for this story:
Some of Changeling’s Crown takes place in “Everland” and “Everland Central” which is the home base for the faery godmothers, and dark faeries. On the “light” side you have crystalline streets, fields of lush gold and greenery, gleaming tours (for the king and queen—naturally) and quaint mansions and cottages for the faeries and faery godparents. There are also Crystal towering offices and lecture halls for the use of the administration, and the education sectors. And wide open lanes for grand coaches once moved (now the faery king favors hot rods, but who’s judging? ;))
On the other side of the grove, a sulfuric mist ignites the trees and glazes the hovels of the dark fae aglow. Terrific beasts, winged and horned, and twisted beasts, respectively—move over it all, seeking out their dinner—of fae and human flesh. The king’s places dominates the landscape like a twisted, rock giant flanked by, oddly enough, roses, more dead than alive.
If we were to visit Everland Central as tourists, what would you recommend that we see or do there?
The Crystal Falls, most definitely. Lovely place and if you’re really lucky, a mermaid might turn up.
What dangers should we avoid in Everland Central ?
J Just stay away from the dark side of the grove and you should be fine. Oh, and if you see a dandy faery godfather prancing around like he knows something, that’s Geldon, the worst pain in the neck you’ll ever meet. Stay away from him.
Is there a distinct or unusual type of food or meal that we might be served in Everland Central?
It varies region to region and person to person—er, I mean, fae to fae. Though I can say most of the “light” faeries (that comprise the faery godparents pool) love particularly sweet foods—sweetened meats like roast, and honeyed carrots, cakes and cookies. I gather from them that holidays such as Christmas and Valentine’s day see a lot of them gaining extra pounds from all the sweet treats their kitchens whip up. By contrast, the “dark” fae are meat eaters and some don’t mind it raw and rancid. They’re not too fond of sweeteners in their food at all.
What types of weaponry or fighting styles are common in Everland Central?
Their weaponry is fairly traditional: swords, armor, staves. That kind of thing.
What types of vehicles, animals, technology, etc. are used to travel in or to Everland?
To get to Everland from Earth, the faery godparents and dark fae take a staircase down, or the subelevators; sometimes they fly depending on how much time they have (or who they want to avoid!). Once in Everland, they have their pick of transportation, mainly horses and carriages, but the King Heath has imported a car or two for his own amusement.
What types of plants, animals, or sentient races might we encounter in Everland Central that we don’t see on Earth?
EC horses speak, and also there are pterodactyl-like dragon beasts that stalk on the dark side of the grove. Also, the king of the dark faeries employs three headed, troll-like guardians; while the king of the faery godparents employs cherubs in menial jobs. Unicorns also graze around in the sacred grove from time to time.
What role, if any, does magic or the supernatural play in the lives of people in Everland? If there is magic, please give some examples of what it involves or how it’s used.
Magic is integral to the work of the faery godparents. Convincing humans of their one true loves isn’t always so easy with mere logic. Sometimes, a handful of pixie dust is needed. And if the technology that the humans love so much goes down, how else are the faery godparents supposed to communicate with each other, without magic?
Is there any advanced or unusual technology in Everland Central? If you haven’t described it already, please give some examples.
Some of the older residents of Everland like to communicate via Magic Mirror. Some (like Ianthe’s mentor) think they’re as slow as human computers. 😉
Tell us about any sports, games, or activities that are available for entertainment in Everland Central.
There’s fencing and horse racing. True, they are mostly used to train for the Wild Hunt, but they’re good sport on their own. J
Are the days of the week and months of the year the same in Everland Central as on Earth? What holidays or special events are celebrated regularly there?
The boring answer to this question is, pretty much, except that they have a few days out of the year dedicated to the Wild Hunt.
Is there a particular religion practiced in Everland Central? Please describe what it involves.
Thumbelina is the faery godmothers’ goddess and they send prayers to her whenever they need a little divine help.
What is the political or government structure in Everland Central? Who is in charge there at the moment, and what kind of leader is he/she?
They are, for the most part, a monarchy. King Heath rules the light side of the grove and to a fault. He doesn’t care if the balance tips, so long as everyone has their happy ending. Whatever he deems that might be. But he is a benevolent ruler. Probably much more forgiving than he should be. He does give Ianthe more chances than she should have. King Briak rules the dark side of the grove and though he can be ruthless when it’s required of him, he’s probably the fairest ruler those folks have ever had. He’ll torture me for telling you this but, though, he’s testy, he prefers peace to battle. As long as the balance remains intact, he’s happy. If not, well, watch out.
Are there any other unique cultural practices that we should be aware of if we visit Everland Central?
Don’t try to cross into the dark side of the grove. At best, you’ll come out with a raging headache. At worst, you might get eaten!
Has anything in your actual life inspired the locations, cultures, etc. in your book?
Yes, I set the ranch sequences in my home state, and like Ianthe, I didn’t have the best luck with horses. I once fell off one after it stopped moving.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Throughout the course of Changeling’s Crown the dark faery king’s place on the royal council is remarked upon, so I suppose that constitutes a fairly hot button issue among the residents of Everland. Also there’s debate as to the work of the faery godparents in matters of the heart. Some think the faery godparents are meddlers and some…don’t.
Author Autobiography
Juli D. Revezzo is a Florida girl with a love of fantasy, science fiction, and Arthurian legend, and she loves writing stories with all kinds of fantastical elements. Aside from Changeling’s Crown, she is the author of The Antique Magic series, the Paranormal Romance Harshad Wars series, and many short stories. She is also a member of the Independent Author Network and the Magic Appreciation Tour. Come learn more about her at http://julidrevezzo.com
Where, and in what formats, can we purchase your book(s)?
Changeling’s Crown is available at:
Where can readers connect with you online?
They can find me at:
Or they can sign up for my newsletter here.
I hope you all enjoyed the trip to Everland. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Faylinn, in Realm Explorers Part XXVI!
-Annie Douglass Lima
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Arthur Daigle
Title of book and/or series:
William Bradshaw, King of the Goblins
Brief summary of the story:
Desperate for work, William Bradshaw makes the mistake of accepting a manager position advertised by the law firm of Cickam, Wedner and Downe. What he learns too late is his job is to ‘manage’ the goblins on the world of Other Place as their king. Will’s goblin followers are short, stupid and mildly crazy. Setting traps is the national pastime, and the goblins only obey orders when they feel like it. Will is forced to remain king until he finds a loophole in the legal contract that keeps him on the job. Forty-seven other kings have done it, so it can’t be that hard…right?
Will’s situation gets even worse when he accidentally starts a war with the fashion obsessed human king, Kervol Ket. Kervol is going to invade with an army including knights, siege weapons and thousands of soldiers, any one of them equal to twenty goblins. Worse still, the goblins haven’t won a war in recorded history, and they have no interest in winning this one, either.
But this time things are going to be different. Will is determined to win, backed up by teeming masses of goblins, two trolls with anger management issues, a foul-tempered magic mirror and an overachieving fire scepter. It’s going to take stealth, subterfuge and a seemingly endless supply of exploding outhouses, but this time the goblins are going to win.
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Builder Goblin |
Brief description of the world or location you created for this story:
The Kingdom of the Goblins is easily the messiest, most blighted land on the world of Other Place. The entire kingdom used to be a dwarf strip mine, and after many decades it is still recovering. There is only one city and it is in terrible shape due to storm damage, the ravages of time, goblin graffiti and because the dwarfs didn’t build it well to begin with. The ground is laced with tunnels dug during the mining boom and later by the goblins.
If we were to visit the Kingdom of the Goblins as tourists, what would you recommend that we see or do there?
Visit? Tourists? If you voluntarily came to the Kingdom of the Goblins then I can only assume your travel agent has an evil sense of humor. You should sue and/or viciously assault him with a stale loaf of French bread when you get home.
The Kingdom of the Goblins is home to the largest maze on Other Place, a dubious distinction as it actually lowers property values in a fifty-mile radius. There are some natural caves incorporated into the tunnel network, and the land has recovered enough to support young trees. Visitors to the kingdom rarely want to see either of these. Instead they come to hide from the law and dispose of incriminating evidence.
What dangers should we avoid in the Kingdom of the Goblins?
The goblin residents don’t typically qualify as dangerous, as a grown man can take on ten and a trained soldier can fight twenty with a good chance of winning. But goblins know this and set traps for enemies, one another and the odd insurance salesman. Anyone fool enough to visit the kingdom will find it filled with covered pits, pie throwers and any number of other nonlethal but still annoying traps waiting for them. These traps are replaced and reset on an hourly basis, so a place you just visited without incident could be dangerous when you come back.
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Goblin Chef Brewing up a Batch of Goblin Stew |
Is there a distinct or unusual type of food or meal that we might be served in the Kingdom of the Goblins?
The Kingdom of the Goblins is still recovering from its strip mining days, so animals and edible plants are rare. This is not a problem for the goblins, as they can eat nearly anything. Weeds, bones and old boots are all good food. A local specialty is goblin stew, a wretched concoction made by cooking down whatever junk the goblins find in the kingdom or when raiding garbage dumps in nearby human lands. Goblin stew is foul smelling and becomes dangerously unstable if not eaten within an hour after being cooked. Seriously, don’t eat it.
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Typically haphazard weapons and armor:
this goblin is sporting human armor that doesn’t fit and is armed with a chair leg.
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What types of weaponry or fighting styles are common in the Kingdom of the Goblins?
Material for weapons is hard to come by. The dwarfs took everything of value before they abandoned the kingdom and let the goblins have the ruins. Goblins favor wood, stone and vines because there are no other choices. Most goblins use clubs and wood shields, but some steal weapons from humans. Goblins do make rickety catapults, but these are almost as dangerous to the user and the target.
Goblins know they are smaller and weaker than their enemies. To get around this they favor overwhelming numbers, attacking with thirty to one odds or better. They also build traps to incapacitate enemies, so they can hurt the enemy from far away. Another favorite tactic is to come up through the tunnels running through the kingdom and hit enemies from surprise. But the most favorite fighting style is to run away. Goblins have been losing fights for thousands of years. They’re used to it and see no shame in fleeing a losing fight.
What types of vehicles, animals, technology, etc. are used to travel in or to the Kingdom of the Goblins?
Goblins travel by walking, or at best riding mining carts downhill. They don’t domesticate animals and are too small to use stolen riding animals. They typically travel at night or underground to avoid attracting attention.
What types of plants, animals, or sentient races might we encounter on Other Place that we don’t see on Earth?
Other Place has a variety of races and species not native to Earth. There are dwarfs, elves, ogres, trolls, dragons, sylphs, harpies, minotaurs, mermaids and a host of other intelligent beings. Many of these were created by elves during the Ancient Elf Empire. The Kingdom of the Goblins is so poor in resources and food that it is avoided by most of these beings…and because they want nothing to do with the goblins.
What role, if any, does magic or the supernatural play in the lives of people on the world of Other Place? If there is magic, please give some examples of what it involves or how it’s used
Magic is used on Other Place, but is not common, cheap or reliable. Most magic weapons are made by dwarfs, and ever since they went corporate the quality of their work has dropped. Assume any magic item you encounter has severe limitations. These may include being hard to use, needing time to recharge after heavy use, or the magic item just doesn’t like you and may try to hurt you. Magic items are also very expensive. Many kingdoms have only a few magic items, and these are the possession of royalty.
Wizards are few and far between. It takes a lot of time and money to train a wizard. This means there are never enough wizards to go around and they charge a lot for their services (partly to cover their student loans and partly to keep people away). Rich kingdoms may have five wizards, while most have none. Even if you can find a wizard, convince him to help and can afford his fees, you’re probably better off doing the work yourself.
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Lab Rat with Stink Bombs |
Is there any advanced or unusual technology in the Kingdom of the Goblins?
Some time ago the goblins stole books on alchemy. Normally alchemy involves changing lead into gold, which is difficult, time consuming, expensive and doesn’t work. But goblin alchemists, called lab rats, don’t bother with that foolishness. They make bombs, some quite large. These include camouflaged bombs built to resemble common object, the most popular being exploding outhouses. These bombs are not very stable and hurt goblins as often as the intended target, but as far as the goblins are concerned that’s an acceptable tradeoff.
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Pie Thrower |
Tell us about any sports, games, or activities that are available for entertainment in the Kingdom of the Goblins.
Setting traps is a sport for goblins. They love getting the rich and powerful, with political leaders a popular target, but just as often they catch another goblin with their pie throwers.
Are the days of the week and months of the year the same on the world of Other Place as on Earth? What holidays or special events are celebrated regularly there?
I did not name the days or months in my story. Goblins seldom celebrate holidays, but a few are regular events like National Annoy the King Day and the Great Goblin Yam Cookoff, an event that has surprisingly not killed anyone since it began.
Is there a particular religion practiced on the world of Other Place? Please describe what it involves.
Goblins seldom practice any religion, although they are generally on good terms with local religious leaders and don’t set traps in churches and temples. Religions practiced on Other Place include two human faiths, The Brotherhood of the Righteous and the Servants of the Cause. Dwarfs aren’t very religious people since going corporate, but some do follow the Church of the Great Maker. Dwarf houses of worship include forges, and holy days often involve making armor, weapons and tools. Elves are also not very religious. Their thinking is that if God loved them they would still have their empire. Ironically when they had their empire they weren’t religious, either, as they thought why worship God when they’d built an empire on their own. Those elves who do worship belong to The Temple of the Perfect Way.
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A Goblin Spy |
What is the political or government structure in the Kingdom of the Goblins? Who is in charge there at the moment, and what kind of leader is he/she?
Goblins live in a sort of anarchy. There are no rules or customs, nor any effort to enforce order. It one goblin wants another one to follow him, he has to convince that goblin that his idea is going to be fun and not too dangerous. Once they’re done, everyone wanders off until another goblin comes up with something new to do. Some goblins lead crude guilds, such as warriors, builders, diggers and lab rats, but even they have limited influence over their followers.
Goblins have kings, but they are always human on the grounds that no goblin is capable of leading. They also have to be humans from Earth, as the humans of Other Place know better than to take the job. Goblins generally ignore their kings or irritate them. If they obey a king it’s because he suggested they do something they want to do. Prior to Will Bradshaw becoming king there were forty-seven other kings, including King Trevor the Loony and King Richard the Yeller.
Are there any other unique cultural practices that we should be aware of if we visit the Kingdom of the Goblins?
Goblins don’t hold grudges. Whatever happened in the past can’t be changed, so they see no reason to worry about it. This means that after the sun sets all is forgiven, no matter what you do to them or they do to you.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
I have a lifelong love for wilderness and greatly enjoy nature programs. A frequent feature to these programs is the damage done to our world by unchecked exploitation of our world. Having seen some of this damage first hand in college, I can say you haven’t seen ugly until you’ve seen a strip mine. I wanted to express this with the land the goblins live in, a place gutted of all resources and left barren.
What, if any, “hot-button” or controversial topics do you touch on in your book?
There are two. The first goes back to the issue of environmental degradation. Land can be so devastated that it loses the ability to support life, a practice too common on our world. The second issue is the way the little guy gets pushed around. We’ve all been in that position, pushed around by someone with power. But for many people on our world that describes their entire lives. They are at the bottom of their society from birth and always will be, never having the opportunities we take for granted. That’s what goblins are on their world, the lowest of the low, despised, ignored and forced to live on worthless land.
I was born and raised in the suburbs of Chicago. I attended the College of DuPage and the University of Illinois Urbana Champaign. My work experience includes water quality testing, fisheries intern, working a summer at the Morton Arboretum and grading high school tests. I am an avid gardener of edible and wild plants, and I enjoy drawing. William Bradshaw, King of the Goblinsis my first book. I have a sequel written but it will take some time to get into print.
Where, and in what formats, can we purchase your book?
Where can readers connect with you online?
You have some choices there.
I am available
on Facebook. I’m also
on GoodReads, where I post blogs when I come up with something to say (usually once or twice a month).
I hope you all enjoyed the trip to the Kingdom of the Goblins. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Faylinn in Realm Explorers Part XXV!
-Annie Douglass Lima
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Chris Martineau
Title of book and/or series:
The Soul Throne Chronicles: Book 1 – Darkmind Awakened
Brief summary of the story:
There haven’t been any dragons in the skies above the World of Greyhawk for over 200 years.
Three unlikely adventurers awaken in the cells of a burning slave galleon with no memories of their previous lives. Tenji – a spell slinging, spear wielding human woman, Leon – a silver tongued, scar faced rogue archer, and Skadi -a 7 foot tall northern barbarian woman with golden eyes, strange pearlescent skin and inhuman strength.
Together with a group of orphaned pirates called the Castaway Rats (led by Longknife – a dual wielding swordswoman from the race of feline peoples called the bastett) and Bulwark – a brawling dwarven cleric of Pelor; they set sail on an epic fantasy adventure to regain their memories, reawaken the sleeping dragons and stop the armies the rogue necromancer Kyshon.
Brief description of the world or location you created for this story:
Based in the old TSR – Dungeons and Dragons: World of Greyhawk
If we were to visit The World of Greyhawk as tourists, what would you recommend that we see or do there?
Spend a few days relaxing in the tropical village of Rivershell. If you enjoy big city life, a try a rousing game of “shields” in Slatergern’s Tavern or shopping the northern city Eru Tovar. If cold weather sports are more your thing then mountain village of Sto-laat snows pretty much all year round and features easy access to the jagged peaks of the Griff Mountains.
What dangers should we avoid in The World of Greyhawk?
The usual: Kyshon’s undead armies, reaving bands of troll and ogre nomads, and the yellow sashed slaver pirates of Draga’s Dragoons. Avoid shipwrecks and hidden shrines as well. Large beasties with lots of teeth and heads tend to lurk there.
Is there a distinct or unusual type of food or meal that we might be served in The World of Greyhawk?
If you can find it, and know who to ask, there is a honey made in the lands of Eru Tovar from a field of lavender and roses, which is known for it’s curative effects, unusual taste and its properties for making legendary mead. For seafood fans, The half ogre cook Doc Tiny aboard the Phantom’s Wail is known for his fish stew, and if you are on the go with Iron Company and Elyon’ Hunters: Tinker the dwarven cook and blacksmith makes a devilishly good barbequed venison seasoned with garlic and sweet basil.
What types of weaponry or fighting styles are common in The World of Greyhawk?
The monks of the Scarlet brotherhood are known for their legendary unarmed combat skills. Various regions feature numerous martial disciplines, but when it comes time to battle against the forces of evil – Swords and armor are forged of steel, iron or brass and wielded by battle hardened medieval style warriors and archers.
What types of vehicles, animals, technology, etc. are used to travel in or to The World of Greyhawk?
Sleek galleons, horses, wagons, or perhaps a giant dire tiger???
What types of plants, animals, or sentient races might we encounter in The World of Greyhawk that we don’t see on earth?
Elves, dwarves, halflings and gnomes. You might also encounter the feline bastett people, the wolven people known as fenrir, or the half angel, half elven Devans.
What role, if any, does magic or the supernatural play in the lives of people in The World of Greyhawk? If there is magic, please give some examples of what it involves or how it’s used.
Magic comes in three forms:
· Divine (granted by the gods) very rare and powerful. It is practiced by clerics to bring healing or travail to their followers, depending upon the type of God they worship
· Shamanic (also known as druidic, which is granted by the totem spirits of nature) practiced mainly by the wood elves, a select few human druids, and also by the martial monks of the Scarlet Brotherhood
· Arcane which is practiced by mages. Raw mana (magical energy) evoked and manipulated by the caster and mastered by years of study and practice. It is tightly regulated by a ruling council of mages called: The Society of the Seven.
Tell us about any sports, games, or activities that are available for entertainment in The World of Greyhawk.
There are always gambling and games of skill and chance happening in most taverns. But if you happen to be in the city of Highport – you might also find one of the company participating in the fight pits at Armand’s arena. (Bet on the dwarf…)
Is there a particular religion practiced in Greyhawk? Please describe what it involves.
The world of Greyhawk is polytheistic. Each of the races has their own mythos. Humans are likely to worship Heroneis (The god of war), Obad Hai (The god of the harvest) Ehlona – the goddess of nature and the forests, or Pelor – the God of healing, depending on what region and culture they live in.
What is the political or government structure in Greyhawk? Who is in charge there at the moment, and what kind of leader is he/she?
Mostly small feudal towns and villages and local protectorates. There is also a ruling body of mages called The Society of the Sevenwhich overseas the practice and practitioners of magic.
Are there any other unique cultural practices that we should be aware of if we visit Greyhawk?
It varies from region to region. Keep your purse close and your blade closer if you are a stranger to the town, because you might become a target of the local Thieve’s guild. Slavery is still legal in many of the port cities and villages along the Azure Sea. Haggling and barter is an art form at your local market place.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
I have been playing Dungeons and Dragons since 1976. My stories are based on my personal interpretation of the old World of Greyhawk map first released in 1978.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Slavery, a bit of political intrigue, and very strong, independent female lead warriors and characters.
Author Autobiography:
Chris Martineau is a former Navy Corpsman living in Hampton Roads Virginia with his family. He is a Norfolk State University graduate, an award winning Christian small business entrepreneur, volunteer financial instructor at the Salvation Army, and does freelance sales force training and motivation, marketing, small business start up consulting, and is the founding director of a homeless ministry which delivers food and blankets to the homeless who can’t get into the shelters at night.
Where, and in what formats, can we purchase your book(s)?
Where can readers connect with you online?
Facebook: Chris Martineau Author
I hope you all enjoyed the trip to the World of Greyhawk. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the Kingdom of the Goblins in Realm Explorers Part XXIV!
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
S.G. Rogers
Title of book and/or series:
Tournament of Chance
Brief summary of the story:
Heather has trained hard for the Tournament of Chance archery competition, only to discover its promised rewards were a lie. After a daring escape from the king’s dungeon, she joins with a trio of shape-shifting wizards who intend to spark a revolution. When a magical accident sends her back in time, Heather has the opportunity to set things right. If she saves the kingdom, however, will she face the future without the only man she could ever love?
Prince Dane has been waiting for centuries to reclaim his kingdom, wrested away from his family by treachery and deceit. Before he can succeed, he must release the magic bound up in the Dragonstone. When he discovers his fate may depend on a young green-eyed beauty with a skill for archery, he’s skeptical at first. As time goes on, he finds himself increasingly attracted to her strength and character…but can he change his arrogant ways enough to win her heart?
Brief description of the world or location you created for this story:
The kingdom of Destiny (formerly Ormaria) is reminiscent of Medieval England. The island of Boravagg, on the other hand, looks (and behaves) like the island in the movie Jurassic Park.
If we were to visit Boravagg as tourists, what would you recommend that we see or do there?
I would start in the crater of the dormant volcano, and look for the lava tube opening which leads to an underground pool known as Dragonstone Lake. It’s a long walk, so wear comfortable shoes, and be sure to bring flashlights with extra batteries. Once you reach the lake, a sip of the water will prove to be restorative. And if you have any magical powers whatsoever, take one of the dragon crystals that grow there. The crystal focuses your powers and will allow you to work magic.
What dangers should we avoid in Boravagg?
All manner of wild creatures abound in Boravagg, so exercise extreme caution. Most notable are the savage trolls, but also watch for wild dragons and tigers. The flying reptiles, the boratures, should be avoided at all costs. When boratures swarm, they behave like airborne piranha.
Is there a distinct or unusual type of food or meal that we might be served in Boravagg?
Although Boravagg is a dangerous and savage island, luscious and exotic fruit trees abound. It rains frequently, so use one of the large waxy leaves you’ll find there to funnel water into your waterskin. Also, be prepared to eat what you kill. Rumor has it, roast tiger tastes a little like chicken.
What types of weaponry or fighting styles are common in Destiny/Ormaria?
Skilled archers are held in high esteem. Wizards, of course, can bend the world for defensive purposes. It’s a wondrous sight to see a wizard shake the earth like a rug to thwart their enemies.
What types of vehicles, animals, technology, etc. are used to travel in or to Destiny/Ormaria?
When the story begins, dragon are quite scarce. Back in the glory days of Ormaria, however, wizards could speak with dragons and used them like steeds. As the magic ebbed, the usual forms of transportation became more prominent, such as horses and wagons.
What types of plants, animals, or sentient races might we encounter in Ormaria that we don’t see on Earth?
The mischievous wee folk, also known as fairies, co-exist with wizards. Rainbow trees are beautiful, with their multi-hued arches of color. Lovely bluebell flowers ring with a gentle breeze. Buttercup blooms are filled with sweet, melted butter. If you’re lucky, you might stumble into a fairy ring ritual at midnight.
What role, if any, does magic or the supernatural play in the lives of people in Ormaria? If there is magic, please give some examples of what it involves or how it’s used.
Magic took the place of laborers whenever possible, making the production of goods faster, easier, and less costly. Wizards also supplied certain necessities of life in an instant, such as fire and water. And of course magic was used to beautify the world, adding whimsy wherever and whenever it would bring pleasure.
Is there any advanced or unusual technology in Ormaria? If you haven’t described it already, please give some examples.
Wizards are capable of placing themselves within their dragon crystals in a sort of suspended animation, thereby achieving an extended lifespan. In addition, certain wizards are also capable of shapeshifting into different animals, such as dragons.
Tell us about any sports, games, or activities that are available for entertainment in Destiny?
Most notable are the annual regional archery competitions central to the Tournament of Chance. Ladies vie with one another in rigorous contests designed to produce two elite Tournament of Chance candidates. The final match is held at the castle, when the king and his court attend. Peasants are also allowed to watch on the far side of the field, and many families camp out ahead of time to get a good vantage point.
What is the political or government structure in Destiny? Who is in charge there at the moment, and what kind of leader is he/she?
King Chance rules Destiny. He’s a shrewd, manipulative king who considers his subjects as cattle. Of course, he portrays himself as a beneficent and generous ruler. For example, his Tournament of Chance is open to commoners and royalty alike. If the winner is a commoner, she’ll be given the title of Lady and be asked to live at the castle. For some reason, however, no commoner has managed to win.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
Many of the magical locations in Tournament of Chance were inspired by the time I spent in Western North Carolina. There are beautiful waterfalls, roadways, and trails there, as well as the magnificent Biltmore Estate.
What, if any, “hot-button” or controversial topics do you touch on in your book?
The concept of “royalty” has always been fascinating to me, whether it be actual European royalty, or the ruling elite in America. The parallels in Tournament of Chance on how these people may or may not view the rest of humanity might be seen as controversial.
Author Autobiography:
Currently residing in beautiful Savannah, Georgia, S.G. Rogers writes historical romance, paranormal, and fantasy tales. She’s owned by two hairless cats, Houdini and Nikita, and lives on an island populated by exotic birds, deer and the occasional gator. Tab is her beverage of choice, but when she imbibes, a cranberry vodka martini doesn’t go amiss.
Where, and in what formats, can we purchase your book?
Through October 2014, Tournament of Chance is exclusive to Amazon:
After October, the novel will be available at all the usual online retailers, including Musa Publishing’s website.
Where can readers connect with you online?
For a list of all my books on Amazon, go HERE
I hope you all enjoyed the trip to Destiny. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the the Dungeons-and-Dragons-inspired world of Greyhawk in Realm Explorers Part XXIII!
-Annie Douglass Lima
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Author’s name: Valerie Comer
Title of book and/or series: Majai’s Fury
Brief summary of the story:
A fantasy tale of forbidden romance amid clashing religions and cultures.
Taifa hoped the goddess Majai wouldn’t notice she hadn’t provided a firstborn for sacrifice. But when the king demands Taifa’s life in exchange for the child she has not yet conceived, she knows she is out of time. She seizes the king’s proposal—her life spared if she neutralizes Shanh, the foreigner whose doomsday prophecies infuriate the king.
Secure in Azhvah’s protection, Shanh’s mission looks simple enough: deliver his god’s fateful message then return to his homeland. But when Azhvah allows a conniving woman to weaken the shield, many long-held beliefs are shattered. Can Shanh’s god truly desire to rescue this heathen from the fate she deserves?
Brief description of the world or location you created for this story:
The countries of Nuomor, Ghairlazh, and Evdrika meet in the midst of the Azhalawar Mountains. Nuomor, to the south, embraces a large body of water called the Inland Sea, providing it with a Mediterranean type climate. Her people worship various deities. Our heroine, Taifa, worships Majai, the water goddess.
Ghairlazh is a cold, foggy and steep country on the north side of the mountains. They worship Azhvah in a ritualistic, legalistic way. Every breath these people take is ruled by the mardazh, a priest/dictator.
Evdrika is ruled by an opportunistic king, ready to side with anyone so long as there’s something in the deal for him and his country.
If we were to visit as tourists, what would you recommend that we see or do there?
The Holy Temple in the capital of Ghairlazh is an impressive piece of architecture with inlaid gems and domes of gold. While Nuomor’s temple and palace are equally amazing, the true beauty of the capital city are the many small islands separated by canals and linked by uncountable bridges.
What dangers should we avoid?
Depending on where in Nuomor you are, you’ll want to look out for random acts from the deities. In the capital, Majai is fond of swelling the tides and altering the fountains. She’s even been known to alter the water clock that rules the city.
Is there a distinct or unusual type of food or meal that we might be served?
Beware the Ghairlazhian mutton curry, as it is heavily spiced and salted. Foreigners tend to loath it.
What types of weaponry or fighting styles are common?
Hand-to-hand combat is most used. However, Majai is raising a secret army for Nuomor, with equally unknown capabilities.
What types of vehicles, animals, technology, etc. are used to travel in or to these countries?
Nuomor is wrapped around the Inland Sea, so water travel is most common: gondolas in the capital and sailing ships on the open sea. Locks enable ships to reach several of the cities that lie upriver.
In Ghairlazh, only those who live on the coast make much use of ships, except on a few small lakes. The terrain is so steep inland that hiking beside pack donkeys is the most common means of transportation.
What types of plants, animals, or sentient races might we encounter that we don’t see on Earth?
The people are much like humans. Instead of extravagant plants, animals, and races, the people of these lands must deal with capricious deities and deeply entrenched customs and belief systems.
What role, if any, does magic or the supernatural play in the lives of these people? If there is magic, please give some examples of what it involves or how it’s used.
There are no spells or magic in the traditional sense. However, the deities, good and bad alike, have power to do miracles within their realm of influence. They use their skills liberally.
Is there any advanced or unusual technology? If you haven’t described it already, please give some examples.
The most advanced technology is the lock system on Nuomor’s rivers, as well as architectural prowess in the entire region.
Are the days of the week and months of the year the same as on earth? What holidays or special events are celebrated regularly there?
Both Nuomor and Ghairlazh operate on a five-day week. In Nuomor, it’s a hand of days, but in Ghairlazh, it’s called a pamh. Ghairlazh is very fond of the number five, actually. Every five pamh there is a festival.
Is there a particular religion? Please describe what it involves.
Nuomorans worship various deities, depending on where in the country they live. Taifa lives in the capital city where they worship the water goddess, Majai. A key foundation of the novel is Majai’s demand that every woman’s firstborn be given in sacrifice.
Ghairlazhians are shocked at the heathen ways of the Nuomorans. They worship one god, Azhvah, with fierce loyalty. He makes demands of his own, though, such as a facial scarification ritual that shows his people’s repentance of their sins.
What is the political or government structure? Who is in charge there at the moment, and what kind of leader is he/she?
King Ezait is the leader of Nuomor. He rules with a council and a lot of input from Majai’s priests.
Ghairlazh is a theocracy. The mardazh is known as the Mouth of Azhvah.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
I grew up knowing too much about legalism and doing as you’re told, just because. Not to put a bad light on my parents, who were true believers striving to follow God! But I became aware that as children, we absorb the teachings around us and use them as a fallback. It is difficult to question our belief systems. Both Taifa and Shanh are products of their cultures and find it difficult to question.
I’m also intrigued by Old Testament Judaism, the sacrificial system, and the many many laws that the Pharisees gleefully added to. The religion of the Ghairlazhians is very loosely modeled after this system.
What, if any, “hot-button” or controversial topics do you touch on in your book?
The Nuomoran culture encourages promiscuity, practically demands it. Because the story is about a woman trying to outwit Majai’s demand for a firstborn sacrifice—and not by remaining chaste—some readers may find several sensual scenes a problem. The door, however, is firmly closed on sex.
Author Autobiography:
Valerie Comer writes fantasy set in uncharted dimensions as well as contemporary inspirational romance, such as her popular Farm Fresh Romance series. Valerie’s characters, whether their feet are planted in this world or another, struggle with their faith and a sense of belonging and purpose.
Valerie and her husband of over 30 years live on a small farm in Western Canada with assorted cows, chickens, pigs, and bees, growing much of their own food. She cherishes time spent enjoying the outdoors with her husband, their adult children, and adorable granddaughters.
Where, and in what formats, can we purchase your book?
Where can readers connect with you online?
The best place to find me is at my website and blog. Here you can find my social media links and/or sign up for my monthly newsletter. You can also discover the other titles I have available!
I hope you all enjoyed the trip to Nuomor and Ghairlazh. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Destiny in Realm Explorers Part XXII!
-Annie Douglass Lima
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book. This one is FREE between October 29th and November 3rd!
Katherine L. Holmes
Title of book and/or series:
The House in Windward Leaves
Brief summary of the story:
Transformed during an enchanted journey, Lushina children try out their dreamed identities.
Halloween night, Sadie and her neighborhood friends slip past cardboard cut-outs of the painter Mistral and a lady at the leaf-covered house on Windward Road. Looking at a wall mural, they are transported beyond the room to a Halloween party on a star where their costumes become real.
As Fortuneteller, Sadie only has to look in her crystal ball to help the others with their transformations. Her friend Candy has become the Homecoming Queen. The neighbor boy has become George Washington and his brother is a musician in the star band.
That begins the adventures of Sadie and the enchanted children who make up the bizarre star community. Then Mistral’s woman friend finds that her star-of-sapphire necklace is missing. The found thief confesses that he stole it for a treasure hunt that takes up the latter chapters of this madcap fantasy.
Brief description of the world or location you created for this story:
A world where the chosen costumes – new identities – have their usual habitat. There’s a festive area, a palace, woods and wilds, and other places that the transformed would inhabit.
What is the age level for this fantasy?
It is intended for the middle grade reader, or older.
If we were to visit Mistral’s star as tourists, what would you recommend that we see or do there?
A continual party is going on with music and freakish people there. The woods have an unusual group of animals. George Washington attends to issues at his white house. The Fortuneteller could tell you what’s going on at the moment in her crystal ball.
What dangers should we avoid in Mistral’s world?
Identity crisis is avoided because of the stress. Normal conflicts such as if you are a zebra, you would want to avoid hunters. There is a suspicious character, Riff Raff, who is a robber and keeps a gang in the wilds of the star. The Homecoming Queen wants power.
Is there a distinct or unusual type of food or meal that we might be served in Mistral’s land?
Star cakes on arrival. Some of the food grows at an unusual rate such as herbs. There are cooks there and at least one farmer so the food is generally what it would be on earth.
What types of weaponry or fighting styles are common in Mistral’s star land?
Nothing is commonly done. There is a knight and cowboys, and there are Indians and gangsters. And an angry moose. They use methods according to their identity so that if they meet, the conflict at first is to understand the weapons.
What types of vehicles, animals, technology, etc. are used to travel in or to Mistral’s star?
Traveling there is a dimensional experience. Vehicles, animals, and technology are pretty much what children would imagine. The tooth fairy has a mysterious entry into the star after she’s been out visiting. There is a unicorn on the star and that animal is hard to see if it is near. During the treasure hunt, a leprechaun can race ahead in leaps.
What types of plants, animals, or sentient races might we encounter in Mistral’s land that we don’t see on earth?
Unicorn. A woman who was a cat on earth. A dinosaur. A coal-eating weredog.
What role, if any, does magic or the supernatural play in the lives of people in Mistral’s star? If there is magic, please give some examples of what it involves or how it’s used.
Magic is the entrance to Mistral’s Halloween party and land. The main magic is the forgetting of a former identity and the taking on of the costume identity which becomes real there. Because many of the costume identities include magical properties, that magic is seen or experienced.
Is there any advanced or unusual technology in Mistral’s land? If you haven’t described it already, please give some examples.
There is a philosophical mention of dream theory which has to do with the place itself. The science of the place isn’t well understood. The Fortuneteller’s crystal ball works, and it has a weird energy core that makes it a strobe light at the dancing space.
Tell us about any sports, games, or activities that are available for entertainment in Mistral’s star.
That happens when the characters arrive there. A party is in progress and there is a variety of live music and dancing. That leads to festivities for the President and the Homecoming Queen at a game half-time, and the conflict that occurs after that. The inhabitants find their place but they can always return to the festive core of the star where Mistral’s palace is.
Are the days of the week and months of the year the same in Mistral’s land as on earth? What holidays or special events are celebrated regularly there?
They seem to be but they aren’t. The transport happens on Halloween night however that is pretty much forgotten. Star events become special. The Homecoming Queen is in a strange parade. There is an official celebration for the winners of a treasure hunt which is a publicized event.
Is there a particular religion practiced in Mistral’s land? Please describe what it involves.
There is a girl who was going to dress as a nun for Halloween but because of her costume problem, went as a priest. She is the religious official on the star and she gives confession. But because of the variety of inhabitants there, her chapel is ecumenical.
What is the political or government structure in Mistral’s land? Who is in charge there at the moment, and what kind of leader is he/she?
Mistral lives in a palace and is apparently rich there. But a President has arrived and a would-be queen has come there. Riff Raff, the suspicion character that controls the wilds, wants an aristocratic title.
Are there any other unique cultural practices that we should be aware of if we visit Mistral’s star?
Mostly that you should be prepared to play the part you have chosen, and only that.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
I always loved Halloween parties and the challenge of the costume.
What, if any, “hot-button” or controversial topics do you touch on in your book?
I would say the issue of identity, as it works with underlying wishes.
Author Autobiography:
Katherine L. Holmes lives in Duluth, Minnesota, where, besides writing, she works with used books. She has an M.A. in Writing from the University of Minnesota, obtained after stints in publishing and newspaper reporting. Her first published book, The House in Windward Leaves, became a Finalist in both the 2013 Next Generation and the National Indie Excellence book awards. More about her and her other books can be found at her website.
Where, and in what formats, can we purchase your book(s)? Please include links.
Flute Lore, Flute Tales:
Artifacts, History, and Stories About the Flute
Paperback Kindle
Where can readers connect with you online?
I hope you all enjoyed the trip to Mistral’s land. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the kingdoms of Nuomor and Ghairlazh in Realm Explorers Part XXI!
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Jeffrey Allen Davis
Title of book and/or series:
Gateway to Thera: Book Three of the Adventure Chronicles
Brief summary of the story:
The group known as “Adventure” is an adolescent team of martial artists who regularly find themselves in situations where they have to use their special skills to defeat various villains, ranging from ninja clans to racists. Many of the characters are Christians and their beliefs dictate how much force they use when they have to fight. Until the third book in the series, the stories have been grounded in the “real” world (fictitious towns in Missouri). However, in the new novel, half of the team is spirited away to another world to save a girl with the gift of prophecy from a dark wizard.
Brief description of the world or location you created for this story:
Thera is a world that shares a history with our own. Around 1000 AD, Merlin—who is a prophet in my stories—was disturbed by a growing interest in people trying to explain everything without keeping God in the equation. Understanding that such “knowledge” would result in Satan creating more false religions to attack the one, true faith, he drew a number of people into a new world to help them avoid the coming religious wars, hoping for a Utopia. Unfortunately, man cannot physically escape the fall of his first parents and evil followed them to the new world, as well. As the histories of the two worlds diverged, Thera did not go through an industrial revolution and, thus, is still in a form of the Middle Ages.
If we were to visit Thera as tourists, what would you recommend that we see or do there?
The King’s City in New Camelot is a place of wonders. Though I won’t detail it much until the fourth book, it is where the current king—a true descendant of King Arthur—lives. Also, it is the home of the largest church in that world, complete with some of the most breathtaking art and architecture of EITHER world.
What dangers should we avoid in Thera?
The Dark Lands, to the south of New Camelot, are the lands of Tarent the Mage. His army consists of bloodthirsty, human warriors and human/reptilian hybrids known as crechaw, both of whom obey their dark master without question. The people of his lands feel the weight of a tyrannical ruler who randomly picks them for various experiments.
What types of weaponry or fighting styles are common in Thera?
Gun powder has not been invented there, so weapons are still of a Middle Ages type. Various types of swords and bows fill out the requirements for weapons in the army of New Camelot.
What types of vehicles, animals, technology, etc. are used to travel in or to Thera?
The people who first traveled to Thera took their horses with them. Horseback is still the most common form of transportation, although some powerful wizards (all of whom on Thera are evil and not trusted) have found ways of traveling by magic.
Gateways from Earth to Thera are rare, natural occurrences that only Tarent of the Dark Lands has been able to successfully duplicate at will, using two gold coins to form the base of a doorway between the worlds.
What types of plants, animals, or sentient races might we encounter in Thera that we don’t see on Earth?
The flora and fauna are very similar to what’s on Earth, though the heroes of the novel note that some of the sounds that they hear from the animals seem more primal. Some of the animals, like the deer, have adapted new features to help them feed from high trees. A deer has much stronger back legs that they can use to leap several feet from the ground.
Elves exist on Thera and it is important to note that, while they look like we’d expect from depictions in other fantasy novels and movies, they are viewed as simply another race of humans here, rather than another, long-lived species.
What role, if any, does magic or the supernatural play in the lives of people in Thera? If there is magic, please give some examples of what it involves or how it’s used.
Having a basis in the real world with a Biblical worldview, there are no “good” mages. Wizards always follow some aspect of Satan and draw their power from him. The opposing people who would fill the niche of “good wizard” are, in truth, prophets. They travel with words of encouragement from the Lord, doing good where they can and always giving Him the glory for any miracles performed.
Are the days of the week and months of the year the same in Thera as on Earth? What holidays or special events are celebrated regularly there?
As the world shares its history with earth (which the people of Thera refer to as “the Mother World”) the days of the week are the same. The holidays celebrated haven’t been spelled out yet, although I expect the major Christian holidays to be celebrated, as well as those practiced by the high liturgy churches (Lent, for example).
Is there a particular religion practiced in Thera? Please describe what it involves.
Christianity is the primary religion in New Camelot. As the splitting of the history happened in 1000 AD, the Protestant Reformation had no part in the history of Thera. As a result, there are no “denominations,” so to speak. The Church is viewed as the body of Christians and the people view and respect the Trinity with reverence. However, the corruption in the Church that caused the Reformation never happened here, so the church is still heroic and concerned for the well-being of the parishioners.
Other nations follow false religions and the leaders of these realms know that they are following aspects of Satan for the power that he gives them.
What is the political or government structure in New Camelot? Who is in charge there at the moment, and what kind of leader is he/she?
The rulers of New Camelot have always been descended from King Arthur. I have not gone into much detail about the current ruler yet, although I intend to introduce him in the next novel.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Racism is discussed when the topic of elves comes up. An elf maiden points out to the protagonists that, while she may look different, she is “no less human” than them. Religion always seems to be a hot topic and Christianity is, foremost, the TRUTH in my books. That, in and of itself, tends to garner some anger, especially from those who don’t take note that the books are listed as in the Christian genre.
Author Autobiography:
I’ve been writing in some form or another since I first picked up a pencil. I can remember drawing a picture book—before I learned how to read—showing a duck on a pond getting eaten by a shark. The characters in the Adventure Chronicles have been in my fiction since the second grade, where I started drawing comic books about them. By the time I was in high school, I realized that I can’t draw a stick figure and started writing long-hand stories about them.
I currently live in a suburb of St. Louis, MO. I live less than four blocks from the hospital in which I was born. I’m happily married to Vickie Davis. I have a daughter and two step-children. I am a Baptist minister, although I’m not serving in that capacity at the moment. My faith will always find its way into my writing, even if the story is not overtly religious.
Where, and in what formats, can we purchase your books?
Gateway to Thera can be purchased in multiple formats:
Though the other ebook versions haven’t been released yet, you can pretty much find all of the versions on Smashwords.
Also, for anyone who would like to get a taste of the series, the first book is free at the following links:
Where can readers connect with you online?
Well, there are a few places:
I hope you all enjoyed the trip to Thera. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the Halloween world of Mistral’s star, in Realm Explorers Part XX!
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Author’s name: Jeremy Bullard
Title of book and/or series: Facets of Reality Book 1: Gemworld
Brief summary of the story:
The main hero of the story is a United States Navy SEAL who finds himself transported to a medieval world of magic that is ruled by an immortal tyrant who has set himself up as a demigod.
Brief description of the world or location you created for this story:
“Gemworld” is the generic term I use to describe the world in my book. The native inhabitants don’t really have a name for their world (or if they do, I haven’t discovered it yet). Gemworld consists of four major landmasses — the Outer Reaches, Leviathan’s Maw, the Mandible, and the Mainland. With the exception of a few notable references, the book takes place on the Mainland, as our characters travel from the Vale to Lost Aeden’s Garden to Ysre. Their world is similar to our own, with many of the same climates, plants, animals, and peoples we have. Of course, the advent of magic some four thousand years ago saw the birth of new creatures and new cultures, but nothing that would make that world incompatible with our own.
If we were to visit Gemworld as tourists, what would you recommend that we see or do there?
My first recommendation would be to visit the Outer Reaches, native home of the
vi’zrith, an amphibious humanoid race. Though their technology is unfortunately comparable to the rest of the world, their use of magic in the building of their underwater cities is astounding. For example, the external openings to their airlocks are covered not by doors but by a living film called an amoebite sheath, which thrives on the exhaled carbon dioxide and produces oxygen in return. The film coats you as you leave the airlock, making it possible for you (an ordinary human) to breathe underwater until you return to the airlock, where the amoebite recombines with the rest of the sheath.
I’d also consider the ruins of the Highest’s camp, located in the center of Lost Aeden’s Garden. The expansive forest is said to be cursed, but should one brave the superstitions, the camp is said to hold vast wonders of a long-dead age. If one stands on the slopes of the Icebreak Mountains and looks east, or on the Dragonspire looking west, one might catch a glimpse of the camp in the extreme distance: a sparkling finger of diamond, stretching toward the sky.
What dangers should we avoid in Gemworld?
Leviathan’s Maw, a seasonal maelstrom above the islands southwest of the Mainland. The islands of the Maw are the leftovers of a sunken continent, and they number in the thousands. Enterprising ship captains sometimes run the Maw, looking to shave precious weeks off their trade routes from the Norean Isles to the northwest to the Mandible in the southeast, but they rarely attempt the run during the summer months, when the storm — difficult even in the best of circumstances — can be absolutely catastrophic.
Is there a distinct or unusual type of food or meal that we might be served in Gemworld?
There is a semi-domestic animal called a kharn, which is often used as livestock among the more rural populations. The meat is very similar to pork, but the animal itself, a carnovore, is considered unacceptable in the more “civilized” social circles.
What types of weaponry or fighting styles are common in Gemworld?
Fighting is mainly reserved for the Earthen Rank, the military forces of the Highest, and the Cause, those ordinary folk who stand in rebellion against the Highest. There is also an assassins guild called the Guild of the Silent Blade, who practice an ancient fighting art called shol’tuk. The shol’tuk use mainly the katana (a sword exclusively held by a shol’tuk — those who attempt to obtain or use one without the express permission of the shol’tuk do so at their own peril) and open-handed forms, though they have been known to employ throwing stars, bo staves, minor explosives, and whatever else they have close at hand.
What types of vehicles, animals, technology, etc. are used to travel in or to Gemworld?
One can expect the usual medieval forms of travel — horse, wagon, ship — though there are other forms available through magic. For example, a mage attuned to Amethyst (the soulgem of energy) can use magic to levitate. Granite mages (attuned to the soulgem of matter), on the other hand, have the ability to “become one” with other forms of matter, enabling them to “melt” and travel through the earth at great speed.
What types of plants, animals, or sentient races might we encounter in Gemworld that we don’t see on earth?
The Mainland hosts certain races of dragons which, like mages, are attuned to the various soulgems. This affinity is reflected in their physical appearance. For example, the galvanic dragon (attuned to Amethyst) is violet in color, and can at times take a form of pure energy. The basilisk (attuned to Granite) is brownish grey in color and, though flightless, can become one with the earth the way granite mages can.
Also, as previously stated, Gemworld is home to the vi’zrith, an amphibious human race native to the Outer Reaches, a massive island chain on the far side of the world from the Mainland. Occasionally, they can be found in the Sea of Ysre, and are called “watermen” by the people who live on its shores.
What role, if any, does magic or the supernatural play in the lives of people in Gemworld? If there is magic, please give some examples of what it involves or how it’s used.
Magic is prevalent in Gemworld, though it’s looked upon with superstition by those who don’t understand it. The chief gemstones involved are Ruby (fire), Sapphire (water), Amethyst (energy), Emerald (life), and Granite (matter). One is able to “ascend” or attunes to their soulgem once they reach puberty. Ascension is achieved when the mage first comes into physical contact with their particular gem, usually by way of the Tiled Hand — a gem-tiled device that sports the six common soulgems in gemstone magic, including Obsidian, though the Highest is the only mage ever to have ascended to that particular soulgem. Once ascended, the mage’s eyes take on the characteristics of their soulgem, giving them passive abilities (emeralds can “feed” off sunlight, sapphires can “speak to the wind” and be heard at great distances, etc) and also a secondary visual spectrum (rubies can see variances in temperature, amethysts can see through solid objects, etc). While this is considered a blessing to most mages, granites consider this to be a curse. Granite is different from the other soulgems in that it is nontranslucent, meaning that the granite mage is cut off from his natural, light-based eyesight, leaving only his magical spectrum — seeing the world according to its structural makeup. Some granites have learned to live with the “beauty” of the world being stolen from them, but by and large, granites are a cold, calculating, super-practical lot.
Are the days of the week and months of the year the same in Gemworld as on earth? What holidays or special events are celebrated regularly there?
The calendar on Gemworld is divided into five months of seventy days. Each month is divided into halves thirty five days each, with the halves separated by a three-day Festival. The Festival with the greatest religious significance is New Year, dividing the month of Whitesong, but the most anticipated Festival is Harvest, dividing the month of Goldenleaf. Not only is this Festival the celebration of all that
elhas provided throughout the growing season, but also there is an extra day added to this Festival every fourth year, making it particularly popular among vendors.
Is there a particular religion practiced in Gemworld? Please describe what it involves.
The deity of Gemworld is known as the Crafter, though the more religious recognize Him by the name,
el. The Highest is recognized as the Vicar of the Crafter, the physical representation of His Will until the fabled return of
messac’el, the Heart of the Crafter. The Heart is said to have come once, long before
Ysra Tuk’sheol,
translated “the Coming of the Hellblade”, also known as the Rending of Heaven and Earth, a cataclysmic time when magic became part of the world. The Way’s tenets are simple: absolute devotion to the Will of the Crafter, and loving devotion to one’s neighbor insomuch as it is in keeping with the one’s devotion to the Crafter. There is said to be deeper doctrine kept by the priesthood of
el, but the Highest has commanded the priesthood’s silence in the matter, deeming the doctrine too sacred for common folk to access without proper supervision.
There are variations on the Way of el, most notably Unending Seasons, a naturalistic approach to the Way. Unending Seasons recognizes the practical presence of the Crafter in all things. It is especially popular among the Plainsfolk, where it infiltrates the culture almost completely.
What is the political or government structure in Gemworld? Who is in charge there at the moment, and what kind of leader is he/she?
The Highest, an Obsidian mage and recognized Vicar of the Crafter, has been the ruler of the Mainland for over four thousand years, generally without dispute. Most would not consider him tyrannical, though most have never known an alternative to his rule, though on occasion the common folk have rose up in rebellion. The most recent opposition to his rule was that of Titus, King of Aitaxen in the Norean Isles. His kingship lasted for over a decade before he was deposed by the Highest. His current opposition is a young Norean, Reit Windon du’Nograh, the leader of a growing rebellion called the Cause. Reit is recognized by his brethren-in-arms as el’Yatza, the Hand or Servant of the Crafter.
Are there any other unique cultural practices that we should be aware of if we visit Gemworld?
As Unending Seasons is foundational to the Plainsfolk practice, one must always be aware of ritual responses. For example, their standard greeting is “The wind kisses the wheat”. A response of welcome would be “The wind bears the seed to new fields” or something similar. A neutral or guarded response would be “The wind weaves through the stalks, and they sway”. A negative response — and potentially insulting — would be “The wind precedes the storm”. Though the Plainsfolk are not overly severe, it can be easy to offend their honor by responding incorrectly to their ritualistic ways.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
Lots! The Plainsfolk are a reflection of the Native American culture. The shol’tukare a more honorable version of the ninja. And of course, the Way of elis essentially Christianity, with the priesthood being the more orthodox denominations and Unending Seasons being the more legalistic. The greatest real-life inspiration, I think, comes from my understanding of God, and my belief that He is sovereign over not just what is, but over all that “could be”. Rather than being the God of reality, I see Him as God over all possible realities. No matter the decision or life event, God saw it coming and has a plan already in place for it. Gemworld, as I envision it, is what would happen if the world were to have a magical apocalypse.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Chiefly, the possibility of God allowing our world to become Gemworld, for the sake of our own free will, while yet remaining sovereign over it Himself.
Author Autobiography:
Jeremy Bullard is an author, an amateur singer/songwriter, a hobby knifemaker, a TV buff, and a recovering MMORPGamer. He has been involved in various creative pursuits for as far back as he can remember, counting his relationship with Jesus Christ and his devotion to his family as the greatest of these endeavors.
His creative nature and fascination with extreme possibility led him quite naturally to science fiction and fantasy fandom. This attraction has colored the full spectrum of his writing, spurring him to pieces ranging from Stephen King and Quantum Leap fan fiction to Twilight Zone-esque monologues to finally releasing a project based in a world completely of his own making.
Jeremy lives in Southeast Alabama (also known as “God’s Country”) with his beautiful wife, three incredible kids, and two smarter-than-the-average dogs — one of which knows how to open a screen door from the outside. Still don’t know how she figured that one out…
Where, and in what formats, can we purchase your book?
Where can readers connect with you online?
I hope you all enjoyed the trip to Gemworld. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Thera in Realm Explorers Part XIX!
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book.
Author’s name: Marsha A. Moore
Title of book and/or series: The Enchanted Bookstore Legends
Brief summary of the story:
The Enchanted Bookstore Legendsare about Lyra McCauley, a woman destined to become one of five strong women in her family who possess unique magical abilities and serve as Scribes in Dragonspeir. The Scribes span a long history, dating from 1200 to present day. Each Scribe is expected to journey through Dragonspeir, both the good and evil factions, then draft a written account. Each book contains magic with vast implications.
Lyra was first introduced to Dragonspeir as a young girl, when she met the high sorcerer, Cullen Drake, through a gift of one of those enchanted books. Using its magic, he escorted her into the parallel world of Dragonspeir. Years later, she lost that volume and forgot the world and Cullen. These legends begin where he finds her again—she is thirty-five, standing in his enchanted bookstore, and Dragonspeir needs her.
When Lyra reopens that enchanted book, she confronts a series of quests where she is expected to save the good Alliance from destruction by the evil Black Dragon. While learning about her role, Lyra and Cullen fall in love. He is 220 years old and kept alive by Dragonspeir magic. Cullen will die if Dragonspeir is taken over by the evil faction… Lyra becomes the Scribe.
If we were to visit Dragonspeir as tourists, what would you recommend that we see or do there?
You will need to take care upon entering through the main portal, which is found along the Lake Superior coast of Michigan. The primary path from that portal leads to a crossroads that is guarded by Cranewort, the Gatekeeper. He is a tremendous tree and will demand to know your destination. If he senses your energy to be evil, his roots will rise and imprison you. However, he is a kind and gentle soul to those who are the same. He will guide you along the proper paths that leads to various wonderful areas of the good Alliance region of Dragonspeir. Your choices include the Meadow of Peace where meadow faeries command blossoms to open and play music. There, Alliance children are trained in witchcraft. The Meadow is under the guidance of the Phoenix Fire Guardian, the Lady of Peace. Her gentle spirit will welcome you to linger and enjoy your stay.
Or you may choose to travel farther into the great forest and visit with the Unicorn Earth Guardian who will delight you with his vast knowledge of magical animals that live throughout all parts of Dragonspeir.
Continuing farther, you will find the governing place of the Alliance, the Imperial Dragon’s lair, which is built into the side of a stone mountain. The Imperial Dragon is the Head Guardian and channels his power from the air. There you can see great tapestries that show the great accomplishments of each Imperial Dragon in Alliance history. You can also visit the grand library kept by the Tortoise Water Guardian and learn the rich history of Dragonspeir.
What dangers should we avoid in Dragonspeir?
Be careful to follow Gatekeeper Cranewort’s guidance in selecting the correct path for your journey into the good Alliance of Dragonspeir. You do not want to take a wrong turn and end up in the evil Dark Realm region of the land. There, fire and magma drakes will hunt you down as prey to be served to their master, the Black Dragon.
What types of weaponry or fighting styles are common in Dragonspeir? What role, if any, does magic or the supernatural play in the lives of people in Dragonspeir?
The battle between the good Alliance and evil Dark Realm lands of Dragonspeir has endured for centuries, as far back as the eight-hundred-year recorded history of the Alliance.
While Dark Realm power is black magic, relying heavily upon the methods of alchemy, the source of Alliance power is astral energies. Those external powers correspond to the natural elements of air, earth, fire, and water. Each Alliance magical being gains his/her unique tendencies from the star sign of nature under which he or she is born. Individuals may appeal to their star to gain or modify their magic in times of need. More importantly, the Alliance, as a collective, gained magical power by using a powerful device that channeled astral energy. The continuous influx of energy maintained Alliance superiority over the Dark Realm.
Centuries ago, the Dark Realm stole the keystones needed to operate that channeling device, hoping to weaken their opposition. The forces of evil quickly overtook and nearly decimated the Alliance… until the coming of the lineage of Scribes. The Enchanted Bookstore Legendsare about Lyra McCauley, a woman destined to become the fifth of a line of strong women in her family who possess unique magical abilities and serve as Scribes in Dragonspeir. The Scribes span a long history, dating from 1,200 to present day. Each Scribe is expected to journey through Dragonspeir, both the good and evil factions, then draft a written account. Each book contains magic with vast implications which empowers the Alliance in new ways.
What types of vehicles, animals, technology, etc. are used to travel in or to Dragonspeir?
Dragons may be ridden by those who are trained to ride. Of the four Guardians, the Imperial Dragon, the Unicorn, and the Phoenix may fly. The Tortoise Guardian may dematerialize and transport magically, as can high order wizards.
What is the political or government structure in Dragonspeir? Who is in charge there at the moment, and what kind of leader is he/she?
My series, Enchanted Bookstore Legends, has two main worlds, reality and a parallel fantasy world called Dragonspeir. The organization of magical power and leadership in that fantasy land was inspired by the balanced system of the four Chinese elements of creation: earth, fire, water, air. Chinese mythology ties those elements to sacred animals that foretell future events. The unicorn is supposed to spring from the center of the earth as the phoenix represents fire, the tortoise water, and the dragon air.
For my legends, I selected those four animals as the four Guardians who collectively govern the Alliance. That is the realm of Dragonspeir which is good and fair, opposing the Dark Realm led by the Black Dragon. When my heroine, Adalyra McCauley, opens an enchanted book she confronts a series of quests where she is expected to work with those Guardians to save the Alliance from attacks by the evil Black Dragon.
The unicorn represents the earthelement. From times of the Ming dynasty, the unicorn was specially praised its ability to discriminate between good and evil. It would gore only the wicked with its single horn. Emperor Shun, the first law-giver, employed a minister who had such a beast in his court to do just that. My Guardian Unicorn is very powerful and a tough character, a sort of bad-ass, but fair to a fault. He judges whether Lyra is ready to begin her quest.
The phoenix, a legendary bird with brilliant colors, lived more than one life. It consumed itself by fire periodically, and a new young phoenix sprang from the ashes. In Chinese mythology, the phoenix symbolizes fire. Within its spirit, the Feng Hwang bird contains the balance of the solar Yang and the lunar Yin powers. The phoenix is called the Empress because it represents qualities of beauty and peace. I titled my Phoenix Guardian as the Lady of Peace, appearing only during happy times. She presides over the Meadow of Peace, a quiet collection of villages in the Alliance territory.
The third animal, the tortoise or turtle, represents water and was thought to be a model of the world. Its upper shell curved like the vault of the heavens, its lower shell flat like the Chinese envisioned the Earth at that time. They read the future in the pattern on the tortoise’s shell. The animal is perceived as a symbol of longevity and wisdom. My Tortoise Guardian is in charge of keeping the history of Dragonspeir for the Alliance. He commands a vast library of records and magical documents. He is instrumental in preparing Lyra for her quests as well as offering guidance when she creates her own written accounts after completing those tasks. As a Scribe, she alone can imbue magic into text that increases the power of the Alliance.
The dragon, the fourth prophetic animal, was a divine creature that signified wisdom and represented air. For centuries, it was the imperial emblem. The emperor’s throne was called the Dragon Throne and his face was called the Dragon Face. It was said that when an emperor died, he ascended to heaven riding on the back of a dragon. The celestial dragon, T’ien Lung, is sometimes represented as holding up the sky. For these reasons, in the Enchanted Bookstore Legends, I gave my Imperial Dragon the title of Head Guardian. He serves as a wise leader, coordinating the actions of the other three Guardians. In charge of the air element, he is expert in the magic craft of mystic astronomy, reading and gaining power from the stars by using an array of unusual instruments. He teaches Lyra to use many of his tools that use power from the stars and sky.
Additionally, astrological signs are grouped in a similar manner, according to their dominant elements of earth, fire, water, and air. In my books, residents of Dragonspeir who inherit magical tendencies must learn to utilize their dominant element in order to control and develop their abilities. Lyra, like all Scribes, is born under a fire sign and must learn to communicate with the main star of the Aries constellation—her birthmate star—in order to utilize her vast powers. This is awkward and she must work hard to master the techniques.
These four animals and the elements they represent were believed by the Chinese to make up all of creation. The Alliance realm of the fantasy world Dragonspier in the Enchanted Bookstore Legendsthat is good and fair embraces this balance.
Are there any other unique cultural practices that we should be aware of if we visit Dragonspeir?
The Alliance folk and Tree Keepers and Trees of the Silva Caliga forest all worship the elements of nature: air, earth, fire, and water. They celebrate the pagan holidays, observing the equinoxes and solstices. The solstice festivals are grand occasions with feasting and dancing.
Is there a distinct or unusual type of food or meal that we might be served in Dragonspeir?
This varies per region. In the Dark Realm, most residents are scavengers and consume dead animals. In the Alliance, the foods are typical peasant fare, but any animal used as food must strictly be a non-magical, lower animal. In the neutral forest land of Silva Caliga, the residents create wondrous feasts from roots, nuts, and berries with hearty savory soups and breads.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
It’s basically a fantasy lover’s dream—from an enchanted bookstore, being able to step into a favorite book as a character. I know my initial inspiration came after watching the recent Tim Burton Alice in Wonderland movie. From that, I wanted to work with parallel worlds and have a heroine who must save the fantasy world from danger. How the heroine was required to compose a fantasy novel was my own idea that seemed to fall naturally into place in the plot.
What, if any, “hot-button” or controversial topics do you touch on in your book?
The Enchanted Bookstore Legends deal with a budding romance that grows into a long-term relationship between the heroine and hero, Lyra and Cullen. They are a truly committed couple, whose love builds through the first book as well as the series. I enjoyed presenting the couple with challenge after challenge that required them to find new ways to hang on to their relationship. As a result, their love, tested through time and hardships, becomes the definite driving force of the series. This is not often a topic that is explored in epic fantasy.
Author Autobiography:
Marsha A. Moore loves to write fantasy and fantasy romance. Much of her life feeds the creative flow she uses to weave highly imaginative tales. The magic of art and nature often spark life into her writing, as well as watercolor painting and drawing. She’s been a yoga enthusiast for over a decade and is a registered yoga teacher. After a move from Toledo to Tampa in 2008, she’s happily transformed into a Floridian, in love with the outdoors. Marsha is crazy about cycling. She lives with her husband on a large saltwater lagoon, where taking her kayak out for an hour or more is a real treat. She never has enough days spent at the beach, usually scribbling away at stories with toes wiggling in the sand. Every day at the beach is magical!
Where, and in what formats, can we purchase your books?
Seeking a Scribe: Enchanted Bookstore Legend One may be purchased on Amazon at this
link.
Heritage Avenged: Enchanted Bookstore Legend Two may be purchased on Amazon at this
link.
Lost Volumes: Enchanted Bookstore Legend Three may be purchased on Amazon at this
link.
Staurolite: Enchanted Bookstore Legend Four may be purchased on Amazon at this
link.
Quintessence: Enchanted Bookstore Legend Five may be purchased on Amazon at this
link.
Where can readers connect with you online?
Thanks for the wonderful interview, Annie! It was lots of fun.
Welcome to Realm Explorers! In this weekly series, we visit a variety of unique worlds created by talented science fiction and fantasy authors. Enjoy your travels! And don’t forget to read to the bottom of the post to find out more about each author and see how to purchase the featured book. (One of these is FREE at the moment!)
Author’s name: K.M. Carroll
Title of book and/or series: Chronocrime, book 2 of the Spacetime Legacy
Brief summary of the story:
When his girlfriend’s corpse from the future appears in the present, Indal, exiled chronomancer, is summoned to solve the crime. But what at first appears to be a simple murder turns deadly when the corpse rises and tries to kill Carda, Indal’s friend and Strider of Chronos–at the behest of a confederate of criminals.
Brief description of the world or location you created for this story:
The characters are all young adults living in Phoenix, Arizona. I only know of one major urban fantasy writer who sets books in Phoenix–it’s like this place nobody ever thinks about.
There are also several major worlds the heroes visit over the course of the series. In Chronocrime, we visit Bythia, a parallel world with a hotter climate–so their version of Phoenix is quite a bit nastier, with a much lower population.
Tyrona, on the other hand, is a shattered world of floating continents. It’s held together by the blood, sweat and tears of the space and gravity mages–while the factions living on the continents wage a perpetual world war. It’s a bit harder to wage war when the continents drift around, but they manage it. We glimpse it in Chronocrime, and visit it in depth in book 3: Wraithblade.
There’s also the Chronostrider Council, an entire governing body housed inside a cube the size of a city, floating in the fifth dimension.
If we were to visit the world of Spacetime as tourists, what would you recommend that we see or do there?
Definitely take a spin around the multiverse! Hang out with some chronomancers, and maybe have them check your timeline to help you avoid unpleasant obstacles. Then find a strider, or space mage, to teleport you around to various landmarks.
Tyrona, despite its dangers, is amazingly rugged and beautiful. Very few semi-destroyed worlds are inhabitable, and sunset over the Rift Sea is one of the wonders of the worlds. If you’re lucky, you’ll glimpse the star shard at the planet’s core, which generates the gravity that holds the world together.
What dangers should we avoid in the world of Spacetime?
Be careful who you cross! Among the various otherworldly races running around, the Nevelves are a world of magic-starved people who have figured out ways to drain a mage of their powers.
While the magic is force magic only–time, space, and gravity–it’s quite enough to kill you in a number of unpleasant ways. As Indal found out, it’s possible to have your body interwoven with a second body on a higher dimensional level, a process called splicing. He was spliced with a lycanthrope, and is now a functional werewolf. But instead of his change being triggered by the full moon, it’s triggered when he tries to work magic.
Is there a distinct or unusual type of food or meal that we might be served in the Spacetime multiverse?
Depends where you go. Carda gained several pounds after he discovered the famous pastries crafted by Rothdaran chefs. The hot peppers cultivated by the dragons of the Twin Draconia make our terrestrial peppers look positively anemic.
What types of weaponry or fighting styles are common in the Spacetime multiverse?
Many mages combine magic with more practical firearms or knives. While magic can do many things, no one can conjure a spell faster than a bullet can travel.
A magic battle is something to see, however. Space magic manifests as green fire, while time magic manifests as violet lightning. A skilled mage can use those elements to maim an attacker, while altering time or bending space. A space mage can wrap space around themselves, bending light and all attacks around them. They can’t move while wrapped in space, but they’re also invisible and untouchable.
What types of vehicles, animals, technology, etc. are used to travel in or to the Spacetime multiverse?
Lots of people favor portals, since they’re a door that can open wherever you want it to. There’s also the Highway, an interdimensional road that stretches in an infinite loop through nothing. Speaking your destination causes the Highway to direct you to a portal to your destination.
Usually.
This also means that it’s possible to drive a car from one world to another. Sometimes this is very useful, if a neighboring world has, for instance, really awesome road infrastructure.
What types of plants, animals, or sentient races might we encounter in the Spacetime multiverse that we don’t see on Earth?
There are the Felicians, or cat-people, whose world was destroyed, and now are scattered across the worlds as refugees. Their women look exactly like human girls, but with cat ears and tails. Their men have a more feline look, with heavier noses and jaws, and sometimes their fingernails resemble claws.
There are the Angeli, a race of mortal angels who act as guardians for strategic people. They are constrained to lead moral lives, or their semi-corporeal wings will darken from gold to black. A blackwing angelus is one of the most dangerous beings in existence.
There is also Ben, a black lizard the size of a house cat. He’s a time elemental who is addicted to shiny things. He may or may not become a giant black dragon in his future.
What role, if any, does magic or the supernatural play in the lives of people in the Spacetime multiverse? If there is magic, please give some examples of what it involves or how it’s used.
For time and space mages, magic is useful for all sorts of shortcuts in day to day life. For instance, teleporting all the groceries from the trunk of the car into the house. Or locking that newly-poured cup of coffee in a time-stop when one has to rush off and answer the phone. A quick teleport will save you a cumbersome drive across town. For fun, try trapping a friend in a magic circle and see if their magic is strong enough to break your spell.
Is there any advanced or unusual technology in the Spacetime multiverse? If you haven’t described it already, please give some examples.
Technology usually means an artifact imbued with magic. For instance, in book 2, we encounter a cube like a silver playing dice, but it contains a huge amount of healing power, contributed by an angelus.
In book 3, we’ll see a wraithblade–a dagger with a semi-phased blade that can open doors between worlds. It’s also very effective at killing people.
Tell us about any sports, games, or activities that are available for entertainment in the Spacetime multiverse.
In book 2, Carda and Xironi get their hands on a videogame system from the world Ramand–it functions purely in holographic projections, which the player passes their hands through.
Are the days of the week and months of the year the same in the Spacetime multiverse as on Earth? What holidays or special events are celebrated regularly there?
Since our heroes are based on Earth, they celebrate typical American holidays. But many worlds celebrate the birth of Christ, as well as the summer and winter equinoxes, and various seasonal festivals.
Is there a particular religion practiced in the Spacetime multiverse? Please describe what it involves.
All typical Earth religions apply. Several of our heroes are quietly Christian–and there are no atheist chronomancers. They can look into the timeline probabilities, and see the hand of God at work. This is universally terrifying.
What is the political or government structure in the Spacetime multiverse? Who is in charge there at the moment, and what kind of leader is he/she?
The Chronostrider Council is a governing body and bureaucratic office. They facilitate trade agreements between worlds, negotiate peace treaties, and otherwise try to keep everyone playing nice together. The High Council is four senior mages–two space mages, two chronomancers–and the Strider of Chronos, a person possessing the Spacetime Legacy, which gives them the powers of both time and space.
In addition, there is the Lower Council, a fluctuating number of elected officials who represent various worlds.
In general, the Council is fair enough, but of course there is some corruption. And there are those who would love to seize all that power for themselves.
Are there any other unique cultural practices that we should be aware of if we visit the world of Spacetime?
Among mages, it’s immensely rude to teleport into someone’s house uninvited. Many people set up wards to prevent such an intrusion.
Among chronomancers, it’s frowned upon/borderline illegal to check your own timeline. Besides the fact that it’s almost impossible to see your own timeline, it messes up a person’s mind to know what will happen to them, as well as how they’ll die, if they’re foolish enough to look that up.
Has anything in your actual life inspired the locations, cultures, etc. in your book?
My husband invented the Spacetime world in high school, because he grew up in Phoenix and always considered it home. I now have the privilege to write its books, and we collaborate closely on plots and characters. We now live in Phoenix, so I get to experience the heat, monsoons, and freeways first hand. I can also drive out and explore places I want to put in a book.
What, if any, “hot-button” or controversial topics do you touch on in your book?
Not so many of those–yet. While Storm Chase and Chronocrime mostly deal with immense magical threats, Wraithblade deals with a character who has been on mind-controlling drugs most of her childhood. She’s experiencing a cold-turkey detox over the course of the story, which, I suppose, becomes a commentary on such drugs. I didn’t set out to make a statement, though. That was simply one of the many ways the antagonists kept her tractable.
Author Autobiography:
Kessie Carroll lives in Phoenix, AZ with her husband and four children. In between homeschooling and otherwise managing a household, she writes in odd moments. Writing is her TV.
Where, and in what formats, can we purchase your books?
Where can readers connect with you online?
I hope you all enjoyed the trip to the world of Spacetime. Questions about the world or the book? Ask them in the comments and the author will get back to you!
Click here to read other posts in the Realm Explorers series.
Please join us again next Monday for a trip to the fantasy world of Dragonspeir in Realm Explorers Part XVII!
-Annie Douglass Lima